Book Review – Squirrel Seeks Chipmunk: A Modest Bestiary (By: David Sedaris)

Squirrel Seeks Chipmunk is a collection of “comedy” “short stories” by David Sedaris, a writer most known for his humorous essays on various “life” topics. Sedaris was recommended to me by a couple of gentlemen on the street who were purchasing some of my books (I mention this because it’s a sentence I really wanted to say) and as it turned out I already had one of his books, though it is a departure from his usual style (from what I understand, at least). So it might not be the most representative of his works, but is it a good one?

The book consists of 16 stories (Fables? Tales? Skits? Scenes? I’m having trouble coming up with the right word…) that are quite short, most being under seven pages with illustrations and the longest being only 20 pages. Every story has at least one illustration, usually at the beginning or end, though some have more (I assume where more story progression potential was presented by the images). These illustrations, by Ian Falconer, are very skillfully done, and in a very interesting style. I would say I am an overall fan of the aesthetic, but there are certainly points in this book where I think the artwork goes too far (though that is, of course, partly the fault of the story). It is very strange to see artwork that appeals to me present such repulsive images. But I do think that the “kids-book” style juxtaposed with the at-times grotesque content works well as part of the overall atmosphere the creators were going for, and Falconer, being mainly a children’s book author/illustrator (mostly the Olivia books, which I haven’t read but have knowledge of), is well suited to create that look (though I do have a fear of this book being mixed in with children’s books accidentally in second-hand shops and the like).

The stories (fables, whatever) themselves feature animals (simply named “rabbit” or “squirrel”) that are anthropomorphized, though less than in most fables, modern or traditional. The animals have the ability to understand all of the other animals (and humans, it seems) in plain English, but they can’t communicate with humans or perform many actions based on the flow of the story. When it is convenient for a rabbit to be able to heft a big stick, or a parrot wear a costume, they can, but cows and bears still prefer to walk on 4 legs, and most animals can’t escape farms, laboratories, and zoos. I have trouble nailing down what exactly these stories are (as should be obvious), Sedaris’ writing is dry, short, and distinctly modern, and most of the stories’ “morals” are not driven home or they are dunked in woe. Still, they most resemble fables with their talking animals and “morals”. While this isn’t a problem (and perhaps the world needs more works that don’t fit any one genre) it does lead to a problem I have, not necessarily with the book, but with the description of the book. From the back cover, to the genre it’s categorized under, to most of the reviews, this book is called “comedy” or “humor”, a point with which I will have to disagree. Separated from whether or not I liked the writing, all but the first few stories certainly aren’t “funny” (well, they might be in the odd sense) and while they have the “logical-illogical twist” that creates most (perhaps all) humor, this twist is not humorous, but macabre. I’m not one to say that “black humor” doesn’t have a place, or isn’t funny, or even good, but here I just don’t get the “joke” because as far as I can tell there isn’t one. I certainly wasn’t laughing, or even chuckling to myself, while reading.

That isn’t intended to say I disliked the book. While I’m not usually a fan of things in this “area”, I wasn’t having a bad time when reading this book. It was a very interesting modern (and cynical?) look at the fable formula. The morals are blunt and real, with the subjects being harsh and at times violent. Really it’s not unlike the fables of old before they were watered down in their modern retellings. And that makes for a fascinating idea and read. It’s a refreshing look at the idea and a good implementation of the elements of the fable. Most of the stories convey heavy and complex messages in very simple, down-to-earth language that sounds very real; the vernacular (or language of the common fable⸮ {irony mark}) if you will. And while the writing is simple and dry it isn’t boring. It compels the reader to continue while still providing ample logical stopping points at the end of each brief story.

It didn’t take me long to finish the book, which for something this “odd?” is a good thing. Sedaris knows when to stop, and how to correctly pace a story or book. Whether or not that quick read demands the cover price is up to the reader and whether they want a well-crafted piece of entertainment or a bang-for-their-buck piece of longer entertainment. Though if one does go in blind and ends up not liking the book at least it is relatively brief. It packs less of a punch time-wise than most books of its size but more than some graphic novels of its size, and Sedaris and Falconer are both masters of their craft in full control of exactly where they want it to go.

I have a hard time summing this one up. I’m glad I read it, I had a fairly good time reading it, and I would say it’s a good, but not great book. But I wouldn’t recommend it to anyone without extensive knowledge of what they have enjoyed previously, and even then it’s unlikely since the tone isn’t reflected in much other writing. It isn’t a work that makes the world, either whole or in part, better for its existence. It’s strange, visceral, cynical, and at times unpleasant to read. If its own strangeness, or the “challenge” it presents to the beliefs or thoughts floating around in your head warrant its existence in your mind then it is a book that should be out there. But even with that and the undeniable skill of its creators I wouldn’t be handing it off, or giving it as a recommendation or present to anyone. Indeed I’d struggle to find where its audience is.

2016 The Year of Oops… Redux

Back in the dark ages at the end of 2013 I wrote an article about how that year, mostly in tech but also in other aspects of life, was full of enough flubs that it should probably be forgotten. I lamented that the tech industry specifically and the mountain of humans in charge of things in general had lost touch with reality and were making decisions seemingly based on what they thought was a good idea without doing any testing. I made a few predictions for the future that these tone-deaf companies would roll back what they did and use the “frog in hot water” method to bring them back. I was slightly more accurate than I expected, but I still held out hope that the people in charge would take the hint from their customers (probably in the form of declining sales) and change their tune. Three years later and I couldn’t have been more wrong. So I’m back again to take a look as some of the “facepalm” (I guess) worthy instances of the last year.

Starting off strong where I left off: Yahoo! (a company I’m already not a fan of for reasons that could be a post on their own) disclosed that it got hacked (“hacked” always being a relative term) years ago and that a huge number of accounts’ information and passwords were stolen. As anyone who uses the system knows, they now advise you to change your password and personal information. Thank you for telling everyone a few years too late. Your security is so good that I, the “owner of the account” can’t log in, but some other random person who stole millions of accounts data can and I appreciate that. At least it’s good news for Verizon who could negotiate to pay a capitol “B” Billion dollars less in their acquisition that now seems even more questionable than that time they bought AOL. So with Verizon in a slap-fight with Sprint while cutting off customers’ unlimited data plans and Yahoo! (who I’m pretty sure still runs AT&T’s email) bleeding money like it’s done for the last decade it seems like Tumblr is still the most sane member of the family.

My segues didn’t get any better in the intervening years so I’m just going to move on to Apple, who seem to be determined to destroy everything I once liked about them. The Apple watch isn’t doing so hot, even with its second generation. I don’t know why they thought it would work well. I, and others, made fun of Samsung for doing it back in 2013. I guess they probably still made boatloads of cash, so success is relative. Their Macbook Pros finally followed their desktop brothers and restricted users to a single port-type, to which I respond “I get it, I get it, the future is coming, but could you please not shove it down my throat?”. But I guess I’m an outlier. I’m still kinda mad they got rid of optical drives. It seems like their innovation has become more desperate to put out a new model of at least 2 devices each year. Their last iPad had me bored, their touchbar had me snoring, and Bluetooth headphones had me enraged. At least the iPhone 7, while being bigger than a datapad from Star Trek and having the worst audio playback quality of any phone in recent memory, has enough internal storage now to replace my iPod classic that lets me have all the music I want anywhere I want it; thank you very much for not coming up with a suitable replacement. People might just say I’m behind the times with my clunky old devices, but as Apple’s OS’ bugs increase, their product lines diversify in the weirdest, most confusing possible way, and they start to become more locked down. I get the impression that Apple thinks I’m an idiot, and an idiot who can be counted on to buy their chained-down PC’s time and time again without question. They’ll still probably get one more generation of devices out of me, and hey, they’re one of the richest companies in the world, but I’m seeing a downward trend I hope they can pull up from.

But while Apple might be specifically annoying to me (and making some general duds) the whole message coming out of the tech industry this year is one to make them not be trusted. While there hasn’t been too much negative press at the announcements themselves, things like Uber’s new “fleet” of self-driving cars and Amazon’s grocery store show that the ideal future in the minds of emerging companies is one without you (and anti-trust laws). And this latest attempt to begin the demolition of these two huge employment sectors in the US comes after years of union gutting, tax evasion, and price slashing that competitors can’t keep up with, while offering no compensation and spitting in the face of one of the core tenets supposed to keep capitalism in check “if the people working for you don’t earn enough to buy the products, your sales will diminish”. Amazon has gone the pacification route by also introducing a way to donate to charities without changing much of your shopping routine (maybe someone’ll create a charity for helping Amazon’s warehouse workers in poor conditions) while Uber and Lyft decided to stamp their foot down and declare “We don’t need you, you need us!” and pulling out of Austin (and other cities) when a clunky but reasonable local law made it necessary to fingerprint their drivers. Their leaving sends the interesting message that the law, their customers, and their contractors can all go to hell, they’re playing for some imaginary future where they win. The future isn’t quite here yet: Teslas are smashing into trucks they think are the sky, Samsung’s phones are literally exploding (because seriously, maybe they should test their products a little better; they don’t have to release a new pocket-dinosaur every year), and a private company landing a rocket is still something to be impressed at, but as the most recent job-destroyers gain footholds on the coasts, it’s only a matter of time before they start moving inland.

And well… I mentioned politics last time so… Trump, am I right? or more the fact that he created a social-media campaign strategy that no one seems to really understand, even the facilitators like Facebook and Twitter. Presumably afraid that any human interference would be labeled as bias and hurt their image (which did happen) Facebook got rid of human news “editors” and replaced them with an algorithm that gave everyone a healthy dose of fake. I’m still not sure if I’d prefer a biased human serving me up news or a robot feeding me wrong information, because given two bad answers, why choose? (-Apparently Everyone in 2016). Twitter (or Reddit, or really anywhere,) didn’t fare much better, as every attempt at policing they did was interpreted as an infringement on peoples’ rights (which it might be?) and only served to bolster the things they were attempting to be rid of. But public confidence in their ability to be arbiters was only destroyed once they were all that was left after most of the “regular” media came out as crazy biased, as in “blatantly endorsing a political candidate when you’re supposed to be a neutral arbiter of truth” biased. Don’t get me wrong, I’m not happy with the fact that there was an election between, and I don’t have the exact numbers here, about 176,000 people all of whom I hated, but someone had to win, and if anyone stating an obvious political opinion when their job is supposedly based on facts and not opinion, is obviously shooting themselves in the foot. Even sites like Wikileaks that don’t really even have stories, just documents, appear to be extremely biased with the specific documents they release (but who was trusting information from potential traitors anyway?)

Without a segue, but with a bad taste in my mouth, I’ll just move back to less political industry topics. Time-Warner Cable was going to merge with Comcast in a deal that was shady enough they were going to give a significant chunk of their subscribers to Charter Communications and create a new company with other divested subscribers that would be controlled by both of them. But even still, it apparently wouldn’t make it through anti-trust regulations so they had to give up and Time-Warner merged with Charter instead creating the second-largest telecommunications company. Now they’re trying to re-brand, meaning people will get the same terrible service with a new uninteresting name: “Spectrum”. They’re even shooting themselves in the foot a bit by continually saying “Time-Warner Cable is now Spectrum”… way to get your name off of it. But at least they’re addressing their criticism, albeit by running away from it, unlike the Youtube/Google/Alphabet (who cares?) machine that long ago figured out it didn’t have to answer to anyone, especially customers. Even as Youtube sparks large controversies that alienate creators (3 in the last year if my (minimal) count is correct) there is no danger of any competitor catching up and thus a negligible number of creators will leave. Google (and Alphabet) like to keep their big mouths shut about how they can control your online lives for the most part (smart tactic I suppose), and Youtube mostly does as well, but its actions affect so many people that they are pretty uninterested in how to run the business so it benefits the creators and the consumers more than it does at the moment. And they’re big enough that they don’t have to answer to anyone, and even though they’re guilty of many of the things I’ve already talked about here nothing sticks. They just put their heads down and barrel forward with only their own internal monologue to hear.

So I guess the moral of the story is that everything is terrible and you shouldn’t trust anyone? I don’t want that to be the case, and while one should be watchful of that potential outcome we aren’t quite there yet. But as these newer companies get larger, they grow increasingly out of touch with regular people. In many cases they’re just sort of forgetting that people exist, and it seems like more often than not they’re being forgiven (or maybe just forgotten) for it. Hopefully, there are greater potential repercussions for these companies than just me and a few other people talking into the internet void, and hopefully that means more of a dialogue between the parties that will lead to more awesome things in the future. But now my internal pessimism disguised as realism begins to show through. I would feel equally confident in a prediction that the increasing complexity of electronic systems will lead to companies focusing even less on the end user and more on simply creating a product that they can put out, and still crashes, bugs, glitches, and hacks will become more prevalent and more disastrous. And even if things get better, I’ll probably be back in 3 years to talk about some other perplexing failure. But hopefully not sooner.

Man, I left the 2013 article on so much less of a downer… Maybe pessimism is just the curse of a thinking people… No that’s not funny! Um… At least we won’t hear “Do it for the Vine” anymore? Maybe… Samsung and Apple should be less conspicuous with their Hitman™ exploding phones… Sure, good enough.

 

Post-Script: Here is a link to a Verge article that, while not being the inspiration for this article, helped guide the direction it went.

RPG LTE: Swords & Sorcery Beta Release

I have written a small Role-Playing Game. RPG LTE: Swords & Sorcery is a light, 5-page (for basic rules), easy-to-learn, and hopefully very intuitive fantasy Role-Playing Game. I’ve made a few posts already about how and why I ended up writing this game, so this post is simply the “official” beta release. The game is fully playable and working, but not every aspect has been extensively tested. Certainly any feedback would be appreciated, and updates will be forthcoming.

Core Rules (Beta) (PDF)

Game Mastering (Beta) (PDF)

Monsters (Pre-Made and Made) (Beta) (PDF)

Character Sheet (Beta) (PDF)

I hope anyone taking a look enjoys the game, and if all goes well the system can be adapted into more themes and genres as time progresses to allow it to be enjoyed in as many ways as possible.

-Austin

My History with Role-Playing Games

A few years ago I had never played a Role-Playing Game, but I’d definitely heard about them all of my life. I’d almost gotten to play a game of D&D 4th edition with a friend in school, but it looked too complicated and he/we didn’t find anyone else who wanted to play. I was still interested, but I didn’t feel like I had the energy, time, or money to invest in games with complicated systems that were in 350+ page books that I couldn’t get in any local store (I hadn’t access to Amazon yet). But I was aware of and in some cases a part of the RPG culture for most of the time I can remember.

Fast-forwarding to 2014, when I had moved out, and had been a part of a fairly successful board gaming group for a few years, I was investigating more possibilities of games to play, going in every direction that seemed interesting. At the time Dungeons & Dragons was going through a re-brand with D&D Next, which was soon being released as 5th Edition (which is just called Dungeons & Dragons on the books for some reason). It seemed to be created and marketed in such a way as to attempt to attract new players (but don’t all new editions do that?). It seemed that there would be no better (foreseeable) time to get into the game; the starter set had just come out and there was no convoluted supplements, expansions, or errata to deal with. And if I was going the get myself and a group of people interested in playing that starter set seemed like the best bet, so I ordered one.

I was quite surprised when it arrived (after a bit of a problem with the USPS) that even with my general knowledge of the subject and excited-ness to learn the book was hard to get through. Even this 30-page mini version of a 350+ page book was incredibly boring to read. I couldn’t believe that this product that was created for, and marketed toward, new players seemed so unfriendly to those new players. And after trying and failing a few times to read the starter rules I shelved it. But not before I looked up a few “simple” “1-page” RPGs online. I gave them a once over and thought maybe I’d play them, and if they went over well I’d take another look at D&D (at least I understood the little ones). But in the end my excitement had waned enough that I just put them in the box and forgot for a while. The box sat on the shelf unused. Occasionally I would think about playing one of the smaller games but it always seemed to be in the wrong place. For more than a year I barely looked at and RPG.

But then, when I was moving again, my games were getting shuffled around and I wanted to pick a core set of games to keep in a location where I could play them. In general I picked one game per genre and on a whim I put the only Role-Playing Game I had into the mix. I never got the play it with that group, and I probably wouldn’t have, considering I didn’t finish reading how to play myself, but I though maybe one of those smaller single-page games would hit the table at some time. Even still, just having it around and visible again piqued my interest once more. But, once again, I started looking at the smaller RPGs that were easily accessible and inexpensive. I went to see if any of them had been updated and amazingly some had been, and new ones (at least ones I hadn’t seen before) were floating around. I downloaded some more pages, organized them and started reading the more thoroughly. I really liked how much game was being put into these little packages. And that I could create the world I wanted to play in with them and didn’t feel restricted to what the games’ creators had come up with because of the structure of the game. I do know that I could do something similar with D&D, and create my own world, but when reading about the game or starting to play, the focus on (very) high fantasy and magic is obvious and very difficult to shake. I personally am more of a medium fantasy type of guy and games almost don’t exist in that category, preferring to go from Conan straight to Lord of the Rings. I liked being able to shape the world how I wanted it to be, and even with such tiny games (usually 1-page +”expansions”) I could still take the mechanics I liked and keep them in, throwing out or changing the other “suggestions” the game offered at my leisure. In fact the smaller size made it easier to do that, as I didn’t have to comb through hundreds of pages to find potential inconsistencies.

But still I couldn’t find the perfect one for me. I combed through forums, blogs, and RPG websites to find as many as I could and printed out the best ones (I’ve got 22 currently in the binder) and starting to look more seriously at the systems that were “universal” or just of a somewhat different theme. And there are a lot of good ones out there, but they still didn’t feel quite right. 1-page didn’t seem long enough for me, there needed to be a little more depth to the system, but 10 or more pages was more than a “simple” system could handle; at least I didn’t want to read that much for something I had to print off myself and seemed like it should be flushed out a bit more into a small book. I wanted something in-between. The “universal” games were generally longer in rules, but lacked the focus and mechanics shaped by the scenario that the “themed” games had (RISUS being a great example here). It seemed I wanted something like the “Dead Simple” RPG system. One that was essentially the same from game to game, but had various tweaks with each of the different themes to make it work.

After hours of searching and not finding just the right thing I wanted I got the great(?) idea to create my own system. That way I could control how everything worked and make it, if not the perfect system, just that much closer to the game I really wanted. I had jotted down a few notes previously about how I would’ve liked to improve RPG systems, so went back to those notes and started revising them. I found that with a little tweaking I got something workable in my head, and then that amazing thing that happens when you’re working on a project started happening; things just started to fall into place. The more I worked, the ideas just fit together and kept coming. Of course, this comes with the less-than-amazing part where I have to write it all down. And as I started doing that I found that the project quickly grew in scope. What I had envisioned as a simple “5-page” game that I might go back to and add a few things later became (first a little more squished to keep it 5 pages and) something that looked a lot more like a full game. Not one of the modern 300-pagers but closer to the “classic” home-printed, staple-bound games. Suddenly I had 5 pages of rules, 5 pages of game master guide, 5 pages of monsters, and then extra stuff about potions, spells, hirelings, stores and more. And suddenly I needed more games to research how they handled different gameplay aspects. I didn’t want to copy but I also didn’t want to flail about blindly for mechanisms or balancing. So I looked into a newer, smaller systems I could easily get my hands on to compare, most notably Chris Gonnerman’s Basic Fantasy RPG.

And after a few weeks of working on it I found out about a local RPG group starting up in my area (a rare thing in a small town) and I was able to join and start playing a game. (I had played several single sessions and playtested my system before so I wasn’t a complete n00b) It was D&D, but as it turns out that system is a lot more fun to play that it is to read the rules (I did have a good general idea of how to play before going in, just something I picked up from the internet and the video circles I watch in). It also gave me an excuse to purchase the rulebooks, which actually have way more fascinating information that the starter kit books but are still not excitedly written. Everything was stacking up. I had both smaller and larger systems to use as comparisons and I was working through what was now to become my RPG system and various “supplements”. I called it RPG LTE: Swords and Sorcery for various reasons, but mainly because I thought it was a good name and one that is expandable with other RPG LTEs to come in the future.

My plan was to finish up the “core rules” in three 5-page parts (consisting of: Game Rules, Game Mastering, and Monsters) and then follow that up with several single page supplements and a small book of this “beta” that would be available in limited quantities (I have already printed books with a PoD service, but I had no idea that would be the easiest part). That got all muddied up as I finished most of the final supplements before finishing the “monster” section (when creativity calls, sometimes you gotta follow it). So I printed the beta book and have had it along with several of my other books at the art shows and cons I attend. And, after a few more tweaks, I gave the beta a “soft” release on my website a few weeks ago, to which this is the follow up, and there will soon be a “hard” release with a post that is more focused on the game itself and what it is trying to accomplish.

That’s been my “journey” so far, and I’m sure it’s far from over. Hopefully as I continue to acquire, play, and work on RPGs I can keep this story going, learn more, and have fun indefinitely. It’s always hard, especially in this day and age where people do so much, to get a good role-playing group together and even harder to keep it together. But actually getting the games played, and exploring the world as well as the mechanics is a great experience, and one I will hopefully have many more times, with many more systems in the future.

-Austin

Suit EDC – Every-Day Carry 2016-17 Part 2

While my regular EDC works well for standard “civilian” clothes (though not quite standard, as I’m rarely in anything “less” than a button down shirt and slacks) I do wears suits as often as I possibly can (especially now in the winter), and it doesn’t work nearly as well for them. I can’t wear anything on the belt (for the most part) without having it look ridiculous, and my pants pockets would bulge since I carry mostly in the front. So I have to shift where I carry things and adjust a few usage scenarios (I probably won’t be using a full-sized multi-tool when in a suit). Fortunately, suits have a ton of pockets for me to spread my gear out in while looking nice and “fashionable”. Here’s the stuff I carry.

Man I wish I had a better photo of me… But you can see how little the pockets bulge in this one.

  • Inside Jacket Pocket 1
    • Pocket Notebook (Field Notes Expedition) (It always impresses people when you pull a notebook out of your jacket pocket)
    • Pocket Planner (Brownline)
    • Pen (Zebra F-301) (Sleek, dependable, and it fits a lot of styles)
    • Flashlight (Coast A5) (Goes better with most suits and that “classy” look than a “tactical” looking light)

  • Inside Jacket Pocket 2
    • Maxpedition Micro Pocket Organizer (This bulges a bit, but that’s because of the phone, which is the only thing I need, but otherwise fits surprisingly well in a common inside jacket pocket)
      • Work Phone
      • Lighter** (I run into people who want to light something more often in a suit, as strange as it is. This one is a Bic, but I sometimes have a Zippo elsewhere)
      • Multi-tool (Leatherman Style CS)** (or) (Gerber Dime Travel) (It depends on which I think I will use more that day: scissors or pliers. And if I’m going though a checkpoint)
      • Pocket Comb (always need one when I’m wearing a hat)
      • 2 Lens Wipes (Nikon)
      • Knuckle Bandage
      • Fingertip Bandage
      • 4 Alcohol Swabs
      • 1 Alcohol Towel-ette
      • Electrolyte Tablets
      • Mini Med Bag
        • 3 Diphenhydramine
        • 2 Acetaminophen
      • 2 Ricola Original Cough Drops (don’t want to have a problem when meeting people, especially in the cold)
      • GUM Soft Picks in Case (usually don’t have to use these, but they can be “life-saving”)

  • Outside Jacket Lower Pocket (Sometimes)* (When you need a USB stick you need a USB stick, and it doesn’t bulge much at all, so it’s there when I remember to put it there)
    • EDC Altoids Small Tin** (hopefully most of this is self-explanatory)
      • Flash Drive (Patriot Tab)
      • Knife (Opinel #2)**
      • Cord
      • Cotton Ball
      • Ziplock Bag
        • Matches**
        • Striker
        • Kleenex
      • Nail
      • 4 Straight Pins
      • Paperclip
      • Electrical Tape
      • 2 Migraine Medications
      • Butterfly Bandage
      • Cash (≈$10)

  • Belt
    • CRKT SPEW (Sometimes Around Neck)** (my one exception to the belt rule. It’s a bit harder to get in and out of its sheath, but it’s easy to access and super slim)

  • Pants Pockets (I went over most of these items in my previous post about my regular EDC, you can check that out if you want more info about my personal usage case)
    • Wallet (Austin Leather Tri-Fold Wallet) (I’m not sure the company even exists any more)

And that’s the suit carry. Not quite as much stuff, and a bit more limited in use than the standard EDC, but it all fits very slimly into the pockets and keeps me looking nice. Hopefully I won’t be doing too much down and dirty work in a suit anyway. I’ve also excluded a few of the regular trappings that may go along with a suit like: shoes, ties, tie bars, cufflinks, hats, etc. because those things change more frequently (by the day usually) than the gear I carry does. This has been a very good working system for me for about a year, but I’m always looking for a way to slim it down, and that gets harder ever time.

Next I’ll be returning to more of a “regular” “EDC’ set, my bag, which has probably seen the most change since my last update. Hopefully you’ll join me there.

(Amazon Links provided may not be the cheapest one’s around. If no Amazon link is available another one will be provided so long as I think the item is of enough importance)

* Items that are carried on a conditional basis or can be one of a few like items

** Items that will need to be specially treated when going into restricted areas (read: airports) (i.e. liquids and pointy things)