Book Review – The Little Prince (By: Antoine de Saint-Exupéry)

When attempting to clean up and organize my books, I found I had (at least) three copies of The Little Prince (all 3 from various print runs). Seeing that I had so many copies of such an acclaimed book that I had never read, (and had been recommended to me a few times when out in the world selling my own books) I just had to put it into my to-read pile.

Slightly Higher in Canada

I knew very little of the book, save that it was an illustrated “children’s book” and the titular prince lived on a small planet (asteroid). And upon starting it up I was captivated from the dedication (a good dedication is something you don’t see very often). The story is simple: a pilot crashes in the desert and meets the little prince while trying to fix his plane. As they talk the pilot learns more about the prince, an astral child living in a world of whimsy (and adults “unfortunately”) and relays this information to the reader.

The first portion of the book, where the author is talking about himself and then meeting the Little Prince is thoroughly entertaining and engrossing. This wanes slightly as it moves into the mildly monotonous recitation of the prince’s adventures coming to and on earth. But it comes back with a wonderfully emotional, if heavily telegraphed, ending. And even if you don’t think it’s as great as I do, it is very short (after all, it is ostensibly a children’s book) and a good chunk of its page length is taken up by the illustrations.

Supposedly it is a children’s book, but I might have to disagree. While most morals in children’s literature are dubious, quite often the ones on display here aren’t particularly good. And I feel that the story wouldn’t resonate as much with children or early teenagers as it would with the adults it appears to me it was obviously written for. It’s a tale of childhood imagination and love made while the author had recently seen his country defeated by Nazis and was living discontentedly in the Americas. At the time the author was a man who was tired of “matters of consequence”, as it were.

And that desire to go back to being childlike doesn’t seem like something children would enjoy. Or if they picked up on the motifs, they might get the wrong idea. The flower (the object of the little prince’s affection) is selfish and harsh; friendship and taming are presented as strangely absolute but with little benefit to either party, and there is an overarching feeling of futility through it all. The world of selfish men, tipplers, businessmen, and kings (not forgetting the “negro kings” as it says) isn’t changed by the little prince, and while he “sees through it” it is obvious that “matters of consequence” do have consequences.

And the prince himself is a mysterious character. On his “planet” he is quite responsible, cleaning out the volcanoes, pulling up the baobab trees, and tending to the flower. But he suddenly leaves with little reason and shows almost no concern for the plight of others. He relentlessly asks questions until he gets a response but doesn’t answer any himself, and he takes actions only to further his own personal journey. And that might be indicative of many a young person, or the story must simply go on, but still, it is quite a contrast.

Even so I was very engaged with the story and enjoyed it the whole way through. The pilot and the prince both have a charm and personality that comes through the words. Of course I’m reading in English, so the original French may have been better or worse (how do I keep reading translated works?). And there’s a quality in it that just speaks to me both as an artist and a twenty-something.

So is it good? Yes. Would I recommend it? Probably, though it is a sad and longing book (my eyes blurred once or twice). Does it deserve all the praise? In a way, I don’t think it’s quite as good as many people do, but it is an excellently crafted work of literature and art as well as being a halfway decent children’s book. And as a creative person in either painting or prose (or both), it is almost a mandatory read. For others, there’s a lot to be found in this little book, and not a lot to be lost save an hour (and maybe some tears).

My History with Role-Playing Games

A few years ago I had never played a Role-Playing Game, but I’d definitely heard about them all of my life. I’d almost gotten to play a game of D&D 4th edition with a friend in school, but it looked too complicated and he/we didn’t find anyone else who wanted to play. I was still interested, but I didn’t feel like I had the energy, time, or money to invest in games with complicated systems that were in 350+ page books that I couldn’t get in any local store (I hadn’t access to Amazon yet). But I was aware of and in some cases a part of the RPG culture for most of the time I can remember.

Fast-forwarding to 2014, when I had moved out, and had been a part of a fairly successful board gaming group for a few years, I was investigating more possibilities of games to play, going in every direction that seemed interesting. At the time Dungeons & Dragons was going through a re-brand with D&D Next, which was soon being released as 5th Edition (which is just called Dungeons & Dragons on the books for some reason). It seemed to be created and marketed in such a way as to attempt to attract new players (but don’t all new editions do that?). It seemed that there would be no better (foreseeable) time to get into the game; the starter set had just come out and there was no convoluted supplements, expansions, or errata to deal with. And if I was going the get myself and a group of people interested in playing that starter set seemed like the best bet, so I ordered one.

I was quite surprised when it arrived (after a bit of a problem with the USPS) that even with my general knowledge of the subject and excited-ness to learn the book was hard to get through. Even this 30-page mini version of a 350+ page book was incredibly boring to read. I couldn’t believe that this product that was created for, and marketed toward, new players seemed so unfriendly to those new players. And after trying and failing a few times to read the starter rules I shelved it. But not before I looked up a few “simple” “1-page” RPGs online. I gave them a once over and thought maybe I’d play them, and if they went over well I’d take another look at D&D (at least I understood the little ones). But in the end my excitement had waned enough that I just put them in the box and forgot for a while. The box sat on the shelf unused. Occasionally I would think about playing one of the smaller games but it always seemed to be in the wrong place. For more than a year I barely looked at and RPG.

But then, when I was moving again, my games were getting shuffled around and I wanted to pick a core set of games to keep in a location where I could play them. In general I picked one game per genre and on a whim I put the only Role-Playing Game I had into the mix. I never got the play it with that group, and I probably wouldn’t have, considering I didn’t finish reading how to play myself, but I though maybe one of those smaller single-page games would hit the table at some time. Even still, just having it around and visible again piqued my interest once more. But, once again, I started looking at the smaller RPGs that were easily accessible and inexpensive. I went to see if any of them had been updated and amazingly some had been, and new ones (at least ones I hadn’t seen before) were floating around. I downloaded some more pages, organized them and started reading the more thoroughly. I really liked how much game was being put into these little packages. And that I could create the world I wanted to play in with them and didn’t feel restricted to what the games’ creators had come up with because of the structure of the game. I do know that I could do something similar with D&D, and create my own world, but when reading about the game or starting to play, the focus on (very) high fantasy and magic is obvious and very difficult to shake. I personally am more of a medium fantasy type of guy and games almost don’t exist in that category, preferring to go from Conan straight to Lord of the Rings. I liked being able to shape the world how I wanted it to be, and even with such tiny games (usually 1-page +”expansions”) I could still take the mechanics I liked and keep them in, throwing out or changing the other “suggestions” the game offered at my leisure. In fact the smaller size made it easier to do that, as I didn’t have to comb through hundreds of pages to find potential inconsistencies.

But still I couldn’t find the perfect one for me. I combed through forums, blogs, and RPG websites to find as many as I could and printed out the best ones (I’ve got 22 currently in the binder) and starting to look more seriously at the systems that were “universal” or just of a somewhat different theme. And there are a lot of good ones out there, but they still didn’t feel quite right. 1-page didn’t seem long enough for me, there needed to be a little more depth to the system, but 10 or more pages was more than a “simple” system could handle; at least I didn’t want to read that much for something I had to print off myself and seemed like it should be flushed out a bit more into a small book. I wanted something in-between. The “universal” games were generally longer in rules, but lacked the focus and mechanics shaped by the scenario that the “themed” games had (RISUS being a great example here). It seemed I wanted something like the “Dead Simple” RPG system. One that was essentially the same from game to game, but had various tweaks with each of the different themes to make it work.

After hours of searching and not finding just the right thing I wanted I got the great(?) idea to create my own system. That way I could control how everything worked and make it, if not the perfect system, just that much closer to the game I really wanted. I had jotted down a few notes previously about how I would’ve liked to improve RPG systems, so went back to those notes and started revising them. I found that with a little tweaking I got something workable in my head, and then that amazing thing that happens when you’re working on a project started happening; things just started to fall into place. The more I worked, the ideas just fit together and kept coming. Of course, this comes with the less-than-amazing part where I have to write it all down. And as I started doing that I found that the project quickly grew in scope. What I had envisioned as a simple “5-page” game that I might go back to and add a few things later became (first a little more squished to keep it 5 pages and) something that looked a lot more like a full game. Not one of the modern 300-pagers but closer to the “classic” home-printed, staple-bound games. Suddenly I had 5 pages of rules, 5 pages of game master guide, 5 pages of monsters, and then extra stuff about potions, spells, hirelings, stores and more. And suddenly I needed more games to research how they handled different gameplay aspects. I didn’t want to copy but I also didn’t want to flail about blindly for mechanisms or balancing. So I looked into a newer, smaller systems I could easily get my hands on to compare, most notably Chris Gonnerman’s Basic Fantasy RPG.

And after a few weeks of working on it I found out about a local RPG group starting up in my area (a rare thing in a small town) and I was able to join and start playing a game. (I had played several single sessions and playtested my system before so I wasn’t a complete n00b) It was D&D, but as it turns out that system is a lot more fun to play that it is to read the rules (I did have a good general idea of how to play before going in, just something I picked up from the internet and the video circles I watch in). It also gave me an excuse to purchase the rulebooks, which actually have way more fascinating information that the starter kit books but are still not excitedly written. Everything was stacking up. I had both smaller and larger systems to use as comparisons and I was working through what was now to become my RPG system and various “supplements”. I called it RPG LTE: Swords and Sorcery for various reasons, but mainly because I thought it was a good name and one that is expandable with other RPG LTEs to come in the future.

My plan was to finish up the “core rules” in three 5-page parts (consisting of: Game Rules, Game Mastering, and Monsters) and then follow that up with several single page supplements and a small book of this “beta” that would be available in limited quantities (I have already printed books with a PoD service, but I had no idea that would be the easiest part). That got all muddied up as I finished most of the final supplements before finishing the “monster” section (when creativity calls, sometimes you gotta follow it). So I printed the beta book and have had it along with several of my other books at the art shows and cons I attend. And, after a few more tweaks, I gave the beta a “soft” release on my website a few weeks ago, to which this is the follow up, and there will soon be a “hard” release with a post that is more focused on the game itself and what it is trying to accomplish.

That’s been my “journey” so far, and I’m sure it’s far from over. Hopefully as I continue to acquire, play, and work on RPGs I can keep this story going, learn more, and have fun indefinitely. It’s always hard, especially in this day and age where people do so much, to get a good role-playing group together and even harder to keep it together. But actually getting the games played, and exploring the world as well as the mechanics is a great experience, and one I will hopefully have many more times, with many more systems in the future.

-Austin

Table Topics Family 58 #115-116

QUESTIONS

1. What’s your favorite story about an ancestor?

2. What family or school rule would you most like to change?

ANSWERS By: Austin Smith

1. There’s a bunch, and I’ forgetting them now. I like the one about my (great?) grandfather when he was working for a family company, who was providing him with a room and food. He asked why he wasn’t getting paid like the other guys, and they asked him what he was doing with all the slips of paper they gave him every week. He said he was saving them, and he had enough checks stored up to buy the company, which he did.

2. The one that makes me not in charge.

Collecting Things that Have a Story

When you collect as many things as I do, you inevitably run into the side of at least one hobby where everyone values the things that are being collected much more than you do. And that isn’t a problem, and this won’t be about that being a problem. These people tend to want things to be pristine, some of them in the package, some of them out. For fountain pens and knives, they’re the people who don’t want anything with an engraving.  For video games and toys, they’re the people that want the item in box, in shrink wrap. And for various other hobbies that I may or may not be involved in, there are different things that are important to the collectors.

Now, obviously I don’t agree with that. I have a video (but I haven’t posted it anywhere) of me opening a brand new Atari 2600 game in the late 2000’s. That would give some people a heart attack. But I just feel that if it’s a video game console or a toy, it was meant to be played with, and if it’s a fountain pen, or knife, or anything else it was meant to be used.

I know I’m not that way with everything. Older notebooks and art supplies I have a hard time using sometimes, because I feel like using them destroys them in a way, and that at least one specimen should be preserved. This applies more to something like a unique pencil and less to something like old paint that just seems wasted if it isn’t used.

It’s hard to find the balance of what to preserve and what to use, especially if you do believe that vintage items were meant to be used. My heart does sink every time I see someone who has an older item and is using it because it’s “cool” to do so and is in the process destroying it. They are well within their rights to do so, but I think that they should be putting at least a little more care into it.

I’m well aware that nothing will last forever, but I do want as many examples as possible of anything to last for as long as possible. That is part of why I invest so much time and money into my collections. I want to see them last, I like them a lot, and keeping them nice is just as important to me as the collection itself.

But what does that say about personal engravings in pens, knives, lighters, jewelry, and tools? Are they ruined even before the collector sees them? I don’t think so. While it is true that I tend to buy items without engravings or personalization, this has more to do with either them being less recognizable (No one would look at a painted Xbox and think it was an Xbox at first glance, and they might think I’m weird for painting one afterwards) or because people would think I stole things. “Hey, why are you using Edward Clavares’ pen?” Not that many people even really look at the engraving, but it could be a concern.

But as for items I won’t carry around: that older knife or fountain pen that should’ve been several hundred dollars that I got for free (that really happened), I like the wear and personalizations. It gives the items a sense of history. It’s even better when I know part of the story. I have a multi-tool with my dad’s name on it, a knife with my brother’s, and I had a notebook with my grandfather’s, but I gave that back to my mother. For all of those items I know part of the story, maybe very little, and I can only imagine the parts before, but having that realistic grounding is nice. I really do love the engravings on such items.

I also go to garage sales and charity shops a lot. Inside there are all sorts of items which have all sorts of different possible stories associated with them. Especially handmade items, which I always feel bad passing up. I feel like I’m leaving a part of history behind, even if it is poorly constructed history.

That’s why it’s nice to have several pieces in a collection that are personalized to some extent. I feel like I’m both saving history and getting a well-constructed product. Though I won’t seek out a product that has been personalized, having a few shows that these items were used by actual people, not just some other collector who took perfect care of them. And there is something collectable about a thing that has a person’s name on it, especially if it’s an uncommon name. It might be the only one like it in the world.

Really though, I’m just not snobby either way. I know there are some people who would never collect a personalized or even a used item, and there are some people who would only collect those items. And I understand the urge to do both, so I try to meet somewhere in the middle. I like to keep my mind open, and I haven’t yet gotten to the point in my collecting where I only collect a thing here and there that I’m really searching for. I may never get to that point. If you have exactly what you want to collect figured out, I’m glad, and your life is probably a lot more organized than mine. We all see value in different things in any given hobby. Like I’ve said previously, I’m not into buying anything very expensive. And as personalized items usually go for less on the second-hand market, the fact that I like them is just a bonus.

If you asked me why I collect what I do, I’d probably tell you I like to collect things that interest me, and stories interest me. Whether it’s some fictional universe the product is based on, or my personal experiences, or the crazy collection of a guy I met a few times who was a great person and really into all of this stuff, or just some letters on the side of a pen that I can make up a journey around, I like collecting for the story.