Speak Your Mind 198 #986-990

QUESTIONS

1. Do you think life was less fulfilling in the days before nation-wide newspapers were available?

2. What are you going to do this (next) summer?

3. Did you like Teddy Bears when you were a child?

4. Why do you think Indians did not use guns to hunt?

5. What is the most interesting thing you learned in school this week?

ANSWERS By: Austin Smith

1. Again it depends on what fulfilling means to you, but I would say no.

2. I will be moving and broadening my company.

3. Yes, I had a few.

4. Because they did not have the technology to do so, or they didn’t adapt their hunting techniques when guns were brought over.

5. I am no longer in school.

Board Game Creation Blogging Part 1 – Inception to Prototyping

I’m making a board game, and I run this blog, so I thought I could combine the two to write this blog post about making a board game.

I don’t know why I thought making a board game would be a good idea, but it seemed the most do-able project in my project lineup, aside from what I was already doing. In hindsight, this might not have been the case, but I think that making a board game might be one of the more rewarding things I’ll be doing for a bit, because it has immediate and highly tangible results. I like being near the end of a project and looking over the things I made and saying “Yes, I made these”. (Which, with the smallest number of games being 1000, might put me in a little over my head, but that’s a good thing.)

I’d say I started about a year and half ago. I’d graduated from high school two years early, and no longer had a chess partner (one of the few benefits of my forced interaction with people my age) and I wasn’t planning to go to college for a while. So I was just looking online a lot and drawing a bunch of comics, which I still consider my primary occupation. I had gotten on the fringes of the board game world when I had been looking up chess variants and other abstract strategy games (which I still love but getting only one other person to play them is kinda awkward). I decided to dive full into board games and got some of the most recommended beginner games (Pandemic) and some not so recommended games (Diplomacy). Quickly I discovered that while I was thinking about board games a lot, I didn’t have much time to play them. (My poker group was still a poker group and not the mini-gaming-group it is today. So I made up a bunch of designs for board games. The first was one I made for my mother’s birthday, which will show up later. But the main one was a historical game inspired by the Roman Empire. I had been learning quite a lot about the Romans (another hobby), and really wanted a game that captured the feeling of a late republican setting, which I found to my dismay during research was not available, at least how I wanted it.

So in the summer of 2013 I quickly made a prototype of my Roman game (Original code name) which at the time was really just cobbled together from other games that I’d played (Battlestar Galactica, Pandemic, Risk), seen (Eight Minute Empire, Cosmic Encounter), or had an idea of making (The board specifically was cannibalized from a Roman conquest game I still have plans for, although the boards are now quite different and will only get more so with development). I played it a few times with my family and friends, to which to response was a general “meh”. But I took “meh” on a first time prototype (a seriously bad one filled with inconstancies, spelling errors, and having almost no artwork for a very thematic game) by a guy who had absolutely no idea what he was doing as a sign that I had something good to work with here.

Seriously I played on this board several times.

Seriously I played on this board several times.

So I spent the next few months working on the game on and off. I had to stop several times because of important dates in my not-at-all lucrative comics business, and I tried building websites with no advertising plan in a small town. I heavily refined the game’s mechanics (mechanisms for snobs), wrote down actual rules, moved into a workable office space, made a good-looking board, and was just about to make better looking cards in January. I declared that I would playtest the game and have a Kickstarter launched by the end of February. My body’s immediate response to that plan was a month’s worth of migraines. At the middle of March I barely had the artwork done, so I decided to just order a prototype and see what information I could dig up. I did get to re-introduce the game to my friends, whose response went from “meh” to “man this is really cool!”. Unfortunately after that I got hit with a very bad cold and didn’t do my research (i.e. Why there isn’t a preview of my game by some well-watched game reviewers, etc.). But I did get a wonderful prototype at the end of it. Which I made a video about.

I think the new board might have helped

I went with the Game Crafter (www.thegamecrafter.com) to make my prototype for several reasons. The first and foremost is that it is very well known, and generally the most well-known producers make the most money and can afford to have the little touches it takes to make a high-quality product. Also, I considered the possibility of the planned Kickstarter failing, and me simply publishing the game through the already-uploaded files on the Game Crafter website, a proposition that seems less and less attractive, but might end up being the case if things go particularly badly. For these two reasons that are highly intertwined, I used the Game Crafter and only took a tiny glance at other platforms I could use for prototyping. I think, though, with the quality of components I got that I made the right decision.

I got several copies of the game, one of which is still wrapped and one is currently with me, being played by friends who now really like the game (of course it has negotiation elements, which can leave a sour taste in people’s mouths if played too much or in too long a game). I also got some other people to play-test it, to which to response was (and from my friends as well) “this is good, but the rules need some work”, which is what that phase of the process is for, so I can’t say it was a failure.

With this little bit of information in hand I dove in to the “Looking for a Manufacturer” phase which will be covered in the next post. I know I didn’t cover everything there is to cover here and I hope to cover some of the details more in-depth in later posts. If there is any particular part of the process you’d like to know about please leave a comment and I’ll move that closer to the top of my “to get done” list.

Review – Plaid 10 Detail Brush Set

Well, while perusing my archives, I found a review of Testor’s plastic cement. And that is when I realized I have a whole set of Modeling stuff that I would count as art supplies. So today I’ll be looking at some of those, starting with one of the cheapest and most universal things, a Plaid 10-piece detail brush set.

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This will be general and cover only the quality of the brushes and not the individual brushes themselves, which might be covered in future installments. First off, the bodies are made of cheap wood that is poorly painted with quite good lettering telling you what everything is. There is a brass-colored section near the end, and some very ugly orange bristles pointing out of it. The section and body are quite sturdy for their thickness and not at all slippery, but not too nice in the hand either.

20140527-232204
The bristles themselves are all right. As previously stated, they are an ugly orange, which doesn’t really matter too much. They are synthetic and have a bit of pop to them, which I like, but others might not. At first they are quite soft and strong, but they may easily become frayed and bent. This is more of a problem with individual bristles and not the brush as a whole. This makes it difficult to get a good edge when you paint, until you cut the offending bristle out of the brush. The brush’s life is likely shorter than most brushes (considering they are sold in Wal-Mart), but, honestly, for the price they work very well. They get floppy pretty quick (which some people might prefer) and they do wear out shortly after that. But they have a lifespan the I’d expect for the price, and getting a 10-brush set this cheap is incredible. They’re even relatively hard to stain.

Overall, if you need only limited detailing done on paintings, or are looking to start painting models and miniatures, this is a great starter brush set. One might want to upgrade to a well-know brush brand later, or even to hair brushes, but for a starter set these are excellent.

Speak Your Mind 197 #981-985

QUESTIONS

1. Do you know anyone who has ever fallen through ice into a pond, lake, or river?

2. Are you as tall as your grandfather?

3. What is a good thing to do for a 16th birthday?

4. If you had been old enough to vote, would you have voted for the current president of the U.S.?

5. What hair color do you like best on a guy?

ANSWERS By: Austin Smith

1. No, not through ice.

2. I’m not as tall as my mother’s father, and I don’t know about my father’s father.

3. Do nothing.

4. No, not at all.

5. I like brown hair on everybody.

 

Games that Teach – BattleStar Galactica and Long Term Planning

Battlestar Galactica: The Board Game is, as of now (on BoardGameGeek) one of the greatest board games of all time. And it is definitely the most played in my gaming group, which may or may not be a good thing. It can be gamed, and it can be a little annoying, so we can get a just a little mad sometimes. But really, it’s just fun, it’s one of the most fun times I’ve had almost every time I play it.

BSGHero
But there is something about BSG that I just love, and it isn’t revealing you’re a Cylon on the first turn to game the system. (Though I’m not sure this is a problem in the base game, or that it’s even really a good idea. It hasn’t been when I’ve been playing) It is the planning, and the treason (okay, I like the treason and the intrigue that comes with it), but the planning.

The game requires one to envision the endgame when surviving the present situation seems unlikely. While one is dealing with the current enemy warships, skill checks, and entering enemy robots, they must also constantly be thinking about who is and who may be a traitor, and if you might become a traitor in the future.

While you’re spending all your cards now to stop a Cylon (evil robot) invasion of the ship, or prevent a food shortage, you must think about how far this ship will move, is it really worth it to give up all of your cards now? (Yes, yes it is) Now, usually the worst happens, but if one has experienced teammates’ it usually ends in human victory. But what if it doesn’t, what if your teammates’ actually a Cylon? What if you are a Cylon? As long as there is the possibility of someone becoming a Cylon you have to remember to not do “too” well to avoid later suspicion.

And while avoiding doing too well as a good guy because you might become evil isn’t a realistic scenario, it does apply to various aspects of everyday life. Like, should I sink all of my money and/or time into this project, what will it prevent me from doing in the future (being a good villain)? Will it make other things I want to do harder? Etc. And I believe that it has really positively affected me and the way I look at future scenarios. Not to say that I was bad at long-term planning in the past and now I’m magically good, but I do have a bit of different perspective to look at things from and assess the future by.

In the end BSG is just a fun game of intrigue, bad stuff happening, and betrayal (Okay, I promise it’s fun, that sounded better in my head). But it can give a little push in the right direction when it comes to long term planning. It is by no means perfect, and by no means a class where one can develop the skill, but it could easily help with the development. Which is all we can really ask of a board game. (And Treason, we can ask that, too.)