As mentioned in the video my original “cut” was about 13 minutes of me not getting to the point quickly enough. At times it seems I am a chronic over-explainer and at the time it seemed like the circumstances how I came to be Winston Drafting a Deck Builder’s Toolkit, why exactly I came the conclusion that that is the best way to use the product, and the details of what the set contains seemed more important than they actually were to my main point.
A couple of the things that were “cut” (they’re still there, but sped up with music over them) from the final video are:
- My history with the game. I haven’t really played Magic until last year. Before that, I had purchased an M9 intro set when it was new, and at some point, I acquired a shoebox full of a couple thousand random cards that unfathomably didn’t contain enough lands to reliably construct a deck (It didn’t have a single mountain). So, in 2017 when I started watching some online videos and got excited to actually play the game, I didn’t have a way to really get into it.
- The idea that there is no Wizards of the Coast product that I can currently find that has a set of actual “rules” rather than the quick reference card. Which I find very strange and unhelpful when trying to get into the game (it certainly would have helped me teach the game better and cleared up a few mistakes I had made). I get that Magic is a complex game and they don’t want to overwhelm new players, but if they can condense the rules to a cardboard receipt, they should be able to provide me with a 10-page booklet so that I don’t have to search online for everything.
- A more in-depth discussion on what is actually contained inside the toolkit. There are 120 common and uncommon cards, some of which are fine but virtually all of which are underpowered at any Friday Night Magic event; 5 rares (1 of each color) that are too slow to be used competitively (and I’m not sure even deserve the “rare” distinction, they seem like heavy uncommons, and Shiven Dragon has been printed so many times it isn’t rare at all); 4 booster packs, two from Ixalan, one from Ahmonket, and one from Kaladesh, (it’s interesting that Aether Revolt and Hour of Devastation are left out, but they probably just printed more for the main sets of each block) which are still in the Standard format, but two of which rotate out a little over half a year from this product’s release, giving it an “expiration date”.
- And a quick talk about how the games went. I was teaching the other player both how to play and how to draft, and it went very well. I ended up drafting 5 of the six rares, but my WGR “dinosaur” deck only tied with my friend’s WB “vampire” deck (both were more piles than actual archetypes, and I would have been smashed if I had actually gotten the rules right).
In the end, I think that Winston Drafting is the most effective way to use this product, but it requires prior knowledge of how to play the game and how to draft (which I was fortunate enough to possess). That probably means that Wizards would be unable to shift this product to meet that need, which I can understand, but I also can’t see any other circumstances where I would purchase this product.