Book Review – Every Writer Has a Thousand Faces (By: David Biespiel)

Every Writer Has a Thousand Faces is another one of those short essay-style books based on a lecture given by the author, David Biespiel, (a name I shall never spell right the first time) in 2009. The book, published in 2010, outlines and reiterates for various forms Biespiel’s personal process of creating things that require creativity (in his case poetry). In short it is “fail” again and again (ostensibly to learn) and put off doing a “first draft” until you fail into one where you can revise. And he does a much better job (albeit in many more words) explaining that in his book than I just did. But is his method clear and really “different” or just a case of semantics and psychology?

The structure of the book is a rising set of anecdotes of Biespiel’s early(er) writing career that lead to the creation of his current writing “system” and a set of falling anecdotes about other creative people Biespiel has met who share similar creative “procedures”, sandwiched with an introduction/thesis, solidification of the theory, and a conclusion. All of this done in a rather brief amount of text but with ample explanation of the various parts of this “theory” of creating that is one of those things that is simple to understand but difficult to put into words.

Before getting quite into the explanation of the “theory” for creating presented in the book, I must reveal my bias. I’m not a poetry person. I don’t like it; I don’t get it. Biespiel is a poet, and while he does take time to showcase (with other creative persons) his system’s ability to be adapted to other creative mediums, he never quite captures it. Just like I never quite “get” the poems presented during examples of his method. I have tired many times in various ways to “get” poetry and I am just unable to. But I will try my best to examine the system in the book in the way it was intended to be used: for all creative endeavors, and not let my bias against the main examples given affect my overall reading too much, as Biespiel does when he demonstrates the similarities of his system and those used by a sculptor, a sketcher, and a novelist.

Biespiel’s method, created after years of using the more “standard” “draft-and-revise” method, is one of continuous “failure” where a creator has goals less along the lines of “create something that is good or that can at least can be fixed to be good” and more like “continue creating and exploring until something is arrived at that satisfies you (and then maybe can be fixed into something publishable)”. How this actually differs from our more standard terms of “practice” and “imagination” is more psychological than actual. Biespiel’s real goal seems more to be semantically twisting the definition of failure in such a way that it can be justified to the brain. Failure is no longer something to dread or fix-away as you move from a first draft, but a tool of learning and examining that allows one to grow in their endeavor (again: practice). I don’t know if it’s because Biespiel is mainly a writer, a form of creativity often linked to revision instead of simply throwing the “practice” out, or just that the linking of terms never occurred to him before (as I suppose it doesn’t in most people), but I can’t help but think when reading “isn’t that just what everyone does?” I mean, it’s ridiculous to expect and an artist with ink to create something store-worthy every time they lay it down. So they practice, and create tens to hundreds (maybe even thousands) of drawings that will never see the light of day in order to get good enough to create something “releasable” (or sell-able). In Biespiel’s language “they fail many times to learn more about themselves and their medium”.

As I read I couldn’t quite put my finger on why I wasn’t on board with the book. My recurring thought was essentially “doesn’t everyone already do this? At least, those serious about their creative endeavor?” I draw and write every day, and most of it doesn’t see the light of the outside world, but I need the “exercise”. It’s almost like the book is “art-ifying” the creation of art. That is, creating a layer of “complication” on top that must be “understood” in order to “get” it. You need to trick your brain in order to understand it. In reality Biespiel isn’t nearly so pretentious (in this book; I haven’t read his other work) but always seems to be teetering on the cusp, waiting to take the plunge into the vocabulary and processes that expel the outsider. I grasped what he was trying to say but it never felt solid, it almost seemed like he was making it too simple for me (someone one the outside).

That’s a bit of a trait with many books outlining a process or some from of “self-help” (as well as not getting to a real “point”) and I tried not to harp on it too much (fat lot of good that did me). But once I made the connection in my head it became impossible to ignore and consumed my thoughts about the book. The system presented is different than simply practice, but not enough that I feel it warrants the vocabulary change.

Still, with that taken into account, does the book succeed in doing what it set out to do? provide a system for the creation of works of “art” that can be applied to many different mediums and has been successful for the author (and hopefully you)? Yes, quite well, and it gets better toward the end. It is an understandable and viable method of creating that has been implemented by its creator and can be implemented fairly easily by others. The explanation of using the system and variations on it are enlightening and probably do more to actually explain what the author means better than his straight explanations. From Biespiel’s “word-pallets” to Jun Kaneko’s dangos, or Phil Sylvester’s many sketches (from which the book derives its name) you get a good sense of what is going on and how the different ideas presented can be applied differently to different media. It’s all conveyed rather smartly with some repetition to drill it into your head (which I don’t care for but I admit is necessary in many process books).

So would I recommend it? Yes, to creative people. But it isn’t essential reading. I’m personally a bit ho-hum about it. I’m glad I read it for its interesting perspective and it was quite brief. But I don’t think it adds enough to or solidifies the argument well enough to be of too much note. It isn’t a book for everyone, in fact it’s quite targeted and even to that target audience I won’t go around handing out copies. If you’re already interested in it or are a fan of the author’s other works I’d say go for it, otherwise I’d only get it second-hand.

Board Game Creation Blogging Part 5 – Rethinking and Downsizing (w/ Making an RPG)

Where I last left off this series I was failing at Kickstarter, which was actually quite some time ago now. I’ve made two household moves and published a dozen books (of my comics) since then, among other things, so it’s kind of crazy coming back now. I definitely re-evaluated my position and have been looking into why I was unable get my game off the ground. I have made several games (and game-related items) since then, but they need some more polish before I blog about them.

I had mentioned at the end of my last post that I would be working on a smaller game; one that could more easily be kick-started for next time. And I have been (I’ve got a couple of good ones), but I thought as I was working on them, “why not go smaller? Or with less cost?” It was a hard thing to think about, especially since I’m a bit of a stickler for components (I want them to last a long time). I didn’t want to create a game that used a PoD service like the Game Crafter or one that was print-it-yourself as both of those would be “less than perfect” (don’t get me wrong, GC is a great product. I use them, and what they’re doing is really cool, but it’s a bit more expensive than I would like for the quality). It then occurred to me at some point (I will have a separate post about it) that a type of game that I would be interesting in making and that could be downloaded and printed by people easily was a role-playing game.

I had recently started trying to get more into role-playing, and since most of the major books are huge, intimidating messes (and I mean that in the best possible way, they are endearing messes) I went looking for short, simple RPGs online. And I found quite a few (22 is the number I currently have printed off in my binder, and that’s not counting all of the ones I found online). Most of them ranged from 1-10 pages, but one seems the most common length. There is a certain sense of satisfaction that I can understand would come from both writing and playing a “single-page” RPG. But none of these were exactly what I wanted. I wanted mechanics that were slightly more “intuitive” but still something you could “sink your teeth into”. I believed there was and is some room for something closer to my “perfect” version of a role-playing game, so I set about writing it.

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It took me far longer to do that than I had anticipated, but that was because it ended up much longer than I had thought. Not the rules, necessarily: they’re only 5 pages (though a bit cramped at around 7,000 words), but the “everything else” that comes with making an RPG. I’ve ended up writing 27 pages full of stuff for it, and in my excitement to get my ideas down I was writing some of the later pages before finishing the “necessary” pages, which would be: rules for playing the game, rules for running the game, and some pre-built enemies to go in the game (a “3-book” structure if you will, a-la D&D but with only 5 pages for each section). My plan was to put these “core rulebooks” up online and maybe a few “supplements” (1-page extras) after that, then combine them all into a book that would be the “beta” for the game. Hopefully. people would then play it and I would be able to gather feedback and write some extra stuff for the “first edition”. I still hope to do that, but I did it a bit backwards and finished the book first (it took me far too long to write this post), so now that it’s already out in the wild (though at the moment only purchase-able through me personally) I will be putting the PDFs up for download on the dragoncompany.org site.

Core Rules Beta (PDF)

Game Master Guide Beta (PDF)

Monsters/Bestiary Beta (PDF)

Beta Character Sheet (PDF)

I’ve been using a print-on-demand service to print my comic books for a few years now; so going with them for the beta version was a simple choice. Even with them being PoD I don’t anticipate the print version of the beta getting a wide release. I think it is good and playable, but I’d like to add a little more polish before putting it up on Amazon like my comic books. Also the PoD service only does paperback books, and I do hope that after I’ve put the contents up online and gathered some feedback and done some more playtesting to get everything collected for the first edition in a hardback (or likely both formats, as I want the game to be as accessible {inexpensive} as possible), not just to look like other RPGs but because I like the feel and longevity of a good hardback. In any case I’ve put the beta files up, and I hope you use them, play the game and let me know what you think.

Review – OHTO Sharp Pencil APS-350ES

I like tiny, pocket-sized things. Especially writing utensils, like the Fisher Space Pen Stowaway, the cheap touch screen styluses, and now the subject of this review, the OHTO mini Sharp Pencil. All of these happen to be the same size. So the OHTO is cool both in that it matches many other small items you can buy, but it also might be the smallest mechanical pencil I have ever seen, being a little over 4 inches long and less than 3/16ths of an inch in diameter. But at that size will it still work well? Let’s take a look.

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The design is meant to mimic a wooden pencil. The outside of the pencil is actually made of wood and has a hexagonal design. Mine is in green, with silver printed information on one facet. The tip is sharpened like a wood pencil until about halfway when it is replaced by a metal cone that leads to a very short lead pipe. On the back there is a clip that is a separate piece of metal bent around and friction fit. Beyond that is the click mechanism that is really only usable when the eraser holder is installed. The eraser holder is quite a simple piece of metal that keeps the lead in the feeder, depresses the click mechanism, and holds a very small eraser. The wire-thin piece of metal attaching this piece to the body seems rather flimsy and easy to remove, but I have had no problems with it shaking loose: it simply doesn’t have enough mass. Likewise I have encountered no problems with the quality of any of the components.

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The lead seems to be HB. I don’t have the package (which is rather understated and nice by the way) with me so I don’t know what it is exactly, but I have no complaints. It writes well, and can be sufficiently dark. The eraser also works surprisingly well for its size, with very little being used to rub away quite a bit, but I wouldn’t say it’s a great eraser. The click mechanism is satisfying and the lead is held very securely in place when one is using the pencil. The clip is also very good for the size, easily holding it in place while not damaging anything.

In the end, for on-the-go sketching or writing I would certainly recommend this product. I also wouldn’t recommend it at all for stationary or desk-related activities. It is very small, and while that makes it portable, it isn’t the most comfortable of writing implements. It will hold up very well in a bag or a pocket, and it looks quite neat in my opinion. I’d just say be careful of the back end being knocked loose and stock up on some extra erasers and lead (it only comes with one of each) as one will likely run through them pretty quickly.

Review – Sharpie Mini

I really like Sharpies, and I have talked about them a few times before. There’s a reason they’re so popular, and as they continue to become more used they are diversifying their product range. One such product that came out a while ago is the Sharpie Mini, which is, as the name would imply, much shorter than the average Sharpie.

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It has the same starting and ending diameters as the regular sized Sharpie, with an extra part on the tip that snaps on with a lanyard “ring” (triangle). Both the cap and body have been reduced in size, but proportionally the cap is larger. The clip is very similar, but shorter, and works well enough but not fantastically. The necessary information is still printed on the side.

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The size is quite small, at 3 and 11/16ths inches capped, down from a standard Sharpie’s 5 and ½ inches. Most people would find the uncapped marker uncomfortable to hold without posting, and it’s still only tolerable when it is. The odd shape of the cap and grip make it strange to hold. The rest of the writing is all the same as a regular Sharpie, with a cool black line, very permanent but not perfect (archival) qualities, a nice tip, fast drying, and the ability to smoothly put down a ton of ink.

There’s not much more to say than that they’re smaller Sharpies. And if you like Sharpies but want a more portable option, here it is. The only downsides are they are somewhat awkward to hold, and have less ink. I personally didn’t like the lanyard ring, but that just pops right on and off, so it’s no problem. I have Sharpies around with me a lot because they’re so versatile, and this is a great little thing to decrease their needed carrying size with.