Book Review – Genghis Khan: and the Making of the Modern World (By: Jack Weatherford)

Genghis Khan: and the Making of the Modern World is a 2004 book by Jack Weatherford in his series of books about reevaluating the place of certain peoples in history. I got it as a present for my father, who had it on his books-to-read list, and I picked it up after he recommended it (it turns out I already had a copy but that’s neither here nor there). It supposedly illustrates how, unlike our normal ideas about Genghis Khan and his rule, the Mongol Empire was ahead of its time, and was a major factor in the enlightening of our modern era. Is it convincing?

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The cover of the (edition I have of the) book says “”Reads like the Iliad… – Washington Post”” I believe that is a terrible thing to say, but then again I don’t like the Iliad. I would be more disposed to saying something along the lines of “it reads like the Iliad would have felt to the audiences of its time”. Meaning, the (first part of the) book is very good; it’s wonderfully written, fascinating, exciting, and enlightening. This first part, which is almost exactly one half of the book, is about Genghis Khan himself, using the (relatively) recently deciphered “Secret History of the Mongols” text and the travelings of the author and his academic companions as a basis for a narrative of the life of Temujin, the man who would become the Great Khan. The detailing is wonderful. The explanation of how Mongol society and the civilizations around them worked are as long as they need to be and not overbearing. Battles are not given an unnecessary (and likely unavailable) amount of detail, and the politics of the relatively complicated situation are related in an understandable way. It was one of the few books where I actively wanted to read more and would take more time out of my schedule to do so. The text in this section is so lovingly crafted, the areas covered so vast and interesting, and the man presented with his faults (but mostly his accomplishments) in such a way that it seemed to be forcing me to read more. And, throughout, one gets the same feeling toward Genghis Khan that they would experience about Caesar when reading a Colleen McCullough book: a grand reverence and fascination.

The same cannot be said about the second half of the book, which the reader collides with almost like a brick wall. This section, detailing the lives and accomplishments (/failures) of Genghis Khan’s dynasty, is at times excruciatingly boring, and seems tacked on and forced. I would get the impression that the author only cares about the history of Genghis himself, but the history of his empire after his death is important only to illustrate how “ahead of their time” (my words, not his) Genghis and the Mongols really were for the relatively short time they were in power. It is, from what I can tell, an accurate summary, if a bit biased toward the Mongols (even as they fail), but there are a lot of accurate technical documents I would rather not read. Compressing the amount of time (more than a few lifetimes of the man himself) into a section the same size as the one about Genghis Khan prevents the type of characterization and wonderful language that made the first half of the book so good, and coupled with the fact that, again, none of these people are people it seems Weatherford actually cares about (I guess they weren’t in the secret history) creates a section that has a very different tone to the previous one. This section that has more in common with a history textbook that bores students than the wonderful tale that came before.

Still I’m not sure the section should have been omitted (perhaps written by someone else) as a book simply about Genghis (with the level of detail in this work) would have been much too short and not have made the intended point. And the book does make a point, however refutable some think it is, while doing a very good job of staying out of the trap of many history-based books with a point, that is, constantly ramming the point down the reader’s throat. It gets worse about this in the latter half but for the most part these retreadings of old ground feel more like helpful little reminders and not an unnecessary constant restatement of the book’s central idea. This main idea is “somewhat” controversial, but perhaps a bit overstated in the title and some of the inside text. What is presented as “the Mongols were the first truly modern empire!” or “the Mongols were so far ahead of ‘X’ civilization!” comes off more like “the Mongol empire and its accomplishments have been largely and unduly overlooked since the Mongols were labeled as ‘barbarians’”. The first two statements are controversial but I feel the third is not so much. And this book does a good job of explaining and showcasing both the triumphs and failures of the Mongol empire, with many of the same lessons that can be learned from studying large empires, but a few that are uniquely Mongolian. It is guilty of minimizing some of the underlying truths; this book and many others are guilty of using the phrase “taken as wives” in place of “kidnapped and raped” to make their “great empires” (and it happened with every empire) less appalling to modern sensibilities. But many books do this, and after all, the point is to showcase the empire’s strengths and “modern-ness” rather than its weaknesses.

A secondary point to the book is how much the Mongol Empire affected the progress of human technology and interconnectedness for the better, an idea that more and more historians have been exploring in recent years. I think it makes the case well that human “progress” was “improved” by the Mongols, and that the state of technology, science, and trade was better during and after their reign that it was before. But then again I came in to the book already believing that idea. Large amounts of land, excess money, and trade (like that accumulated by the Mongols, Romans, British, Arabs, Chinese, and French) always lead to technological improvements and a general raising of the quality of life, though many do have to die for such excess to be available in peace time. The effect the Mongols had in this way is well- (and over-) explained and believable, though I don’t agree with every point. It does seem obvious that the effect of the Mongols on world development has been overlooked. Though I’m still not entirely buying Genghis Khan’s “uniqueness”, the author talks about him like he was doing entirely new things with strategies and technological appropriation, while I was sitting there reading and thinking ‘that sounds a lot like what Caesar did”. And the whole “relying on people based on ability instead of familial connections until it comes to choosing a successor for your empire” thing strikes me as very poor planning.

But moving on to some things about the physical book, which I have little to say about, but more than I do for most books. The printing is superb. It feels like a Penguin book, which are my favorite books to hold. The cover design is fine, but the spine is a problem: it is way, way, to easy to damage. I finished the book without much wear but that was because I had seen several copies before and held the book carefully to avoid it. While it doesn’t really affect the functionality, I do think it is bad design to have a book made in such a way that simply reading through it in a normal way would leave it visibly “damaged” (worn). The copy I picked up second-hand was terrible in this respect. Inside the book has mainly words, but there are some wonderful ink drawings at the beginnings of some chapters, and a few maps. These maps are… not great. They do convey their message, and to me, someone who reads maps a lot, they are quite legible. But to someone unfamiliar with the geography of the area or without a keen sense of gray-differentiation, they will very easily become confusing. I think it would have been very easy to do them better but they also aren’t the main part of the book and don’t distract too much.

I liked the book, and I would recommend that most fans of history books take a look at it. I’m not entirely on board with every idea presented, but it is a fascinating and exciting look at an often-overlooked culture and empire in the grand, usually European, scheme of the world. The very fact that this book is based off of a historical document that was found recounting the events of foundation of an Eastern empire that westerners were allowed to see and interpret is a historical anomaly worthy of looking into on its own. But that the first half of the book was crafted so lovingly and well, and the usual pitfalls of historical books of this nature so well avoided, brings it above the standard historical work and even overshadows the sub-par (but not awful) second half. As a teaching tool or a “book that will change your life/view/the world” I can’t really say it works, but for a more balanced and interesting look at history I would definitely give it a look.

Book Review – On Empire (By: Eric Hobsbawm)

On Empire: America, War, and Global Supremacy is a collection of 4 essays that were originally speeches or lectures given by Eric Hobsbawm (which is a name I am constantly afraid of misspelling). The publication date on the book is 2008, so they’re a bit out of date, but they capture that post-9/11 world-feel that is present today, managing to still feel relevant even if the information isn’t quite as accurate anymore.

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The layout and restructuring of the book is good, the text is readable and all the necessary changes to convert a lecture to a book are present. The 4 essays themselves are a bit scatter-shot, not really flowing into each other and repeating information (at one point I went through about 10 pages thinking I’d already read everything there), but they weren’t really meant to go together so that is forgivable. And they certainly don’t have the problem far too many books trying to illustrate a historic principle have of explaining again and again what the point is (not over-explaining or stretching out the explanation, but repeatedly stating, multiple times in each chapter the main point without it progressing over the book), which is wonderful. The short, concise nature of the book makes it very readable (and speakable).

Care is taken in accuracy as well; sources for statistics and the like are cited in the rather large (for a book of this size) appendix, and multiple historical events are given to “prove the point”. Though there are several types of people I’m always wary of, and in this book Hobsbawm is two of them: those who only identify problems without proposing solutions, and those who conduct their analysis from only one point of view. Admittedly both of these traits are shared by the majority of historians who write books; the view found in such works never veers much from what one can expect at the outset (after reading the first chapter). It becomes a rather boring read at times when you know much of what is going to be said (without the specific details). And that isn’t helped by the fact that I knew I would disagree with many of those points. I’m not in any particular position to say Mr. Hobsbawm is wrong, or that the basic premise (that it is unlikely the United States has the ability to or should create a world-wide “empire” for preserving peace and the American-way™ etc.) is flawed, as I agree with much of the information put forth. But in other cases I very much disagree, partially in the spirit of the act, that is, the problems without solutions I mentioned earlier. It is one thing to say that US foreign policy should shift from “what we say or war” to something else, but if you’re not going to propose even the smallest of alternatives I would ask why you even brought it up (the answer of course is because he was asked to speak and to analyze, not to solve). Everyone has their own agenda, and I get suspicious of those who aren’t trying to push theirs, and since it doesn’t take an expert to say there’s a problem, why have the expert opinion if it isn’t “more enlightened” than your own?

All that, though, is a bit of a digression from the main point of the book. And if indeed the book was set out to do what I think it was, it did it very well. The writing style is nice and moves things forward without much re-treading of old ground (at least in individual chapters), the facts are well researched, and the argument strong. I certainly enjoyed reading the book, and it was a nice change of pace from many long-winded or under-informed authors.

Game Review – Civilization Revolution (iOS, Windows Phone)

(Note: the NDS version of the game is similar to the mobile phone versions, but I have not played it and thus don’t know the differences. The console version is from what I can tell, completely different. This is also not a review of the more recent Civilization Revolution 2)

Civilization Revolution is a video game by Firaxis Games, made for consoles and mobile devices as opposed to the PC, where the game series usually resides. I have the iOS version of the game, so that’s what I’ll be discussing. The game uses touch controls, and is more similar to Civ IV and predecessors than Civ V and successors, though a bit toned down.
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The gameplay is understandable to any who have played a Civ game. It isn’t as complex, but it gets the job done. The game is played on a randomly-generated map divided into squares (not hexes like Civ V). The squares are either land or water, and contain various resources. Players play as various civilizations (Romans, Zulu, Chinese, etc…) or more technically (an all-seeing, all-people-commanding, forever living god in the form of) a famous leader from that civilization (Napoleon, Cleopatra, Montezuma, Etc…) and compete against other civilizations to either: be the first to conquer all other capital cities; make the most gold and build the world bank; have a lot of culture and build the United Nations; or develop all of the technologies and reach Alpha Centauri. They can build cities and then buildings in those cities to give them bonuses, or use the cites to build units to make other cities, trade with other cities, explore the world (there are artifacts that can give one bonuses), or wage war on other civilizations or barbarians.
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Cities themselves are only one square on the map for the purposes of combat, but can grow and influence an area around them, using resources to increase the food or production of a city. All of the various units have their own abilities, movement, and strength that can be upgraded after winning battles. Getting more technology allows one to build more advanced and stronger units. Land units can’t cross water in this version, but they can get in ships and be transported to various other places. Air units can’t land on ships, but can fly over mountains (among other things). There are various terrain benefits and deficits on the land, but they are relatively simple.
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Unlike other versions of Civ, units do stack, meaning in theory an infinite amount of units can share the same square. The tech tree, also, while still there, has much less nuance than in the PC versions of the game. After meeting other civilizations, the player can also interact with the other leaders. This almost always leads to nothing, as they never have any knowledge. It looks like there was a much more ambitious inter-civilization interaction ability planned, but unfinished. At least in my version, the only way the player and other Civs interact is by going to war or stealing cities with culture. And nothing really seems to influence when others will go to war with you more than you just being in their way or the strongest player. Combat is also simplified: it is unit vs. unit (or army vs. army if units combine {3units of the same type to one army. They can’t be split after joining and die as one unit}), and one unit will be destroyed. The victor can be injured, but has a maximum of three hit-points and this decreases as tech becomes more advanced. A warrior has three hit points, a horseman two, but a tank or an infantry only has one. And a final, glaring difference between this and the PC versions is the nukes. One can only build one nuclear weapon, but it will destroy an entire city (except a capital) and all of the units in it, and in the 8 squares around it. I think that maybe being able to build two would be more fun, but I can see why they made the choice as it simplifies the nuclear aspect of the game, and being able to build multiple city-crushers might break the game.
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The overall control is nice and intuitive. Some of it does need explanation, and getting into very specific city controls can require some menu navigating, but this is handled very well on default, and even on the hardest difficulty level I have completed the game many times without even thinking about messing with the default city settings. Units move easily, selectable options on what to build or what technology to research are large and easy to click or scroll through. Scrolling through stacked units can be a pain if there are quite a few (10 or more) but that rarely comes up, since units can be combined into more powerful armies. Looking around the map and plotting future courses for ships is also easy. The only real navigation problem comes with nuclear weapons, which can technically fire all over the world (I believe), but are difficult to launch past the screen they are created on (zooming out only helps a little).
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Even with all of the simplifications, though, it’s still quite a complex and long game for phone play, and a full game will generally take several hours and most of your battery. It is possible to save multiple games (though I have yet to get mine to work: that’s my problem and not at all related to the game) and I would recommend that. Though if one can’t save, like me, or only wants to complete one game at a time, the game does a very good job of always loading up right where it left off. The game seems fairly processor-intensive and my phone does get hot while playing, and the game has at several points crashed on me. I’m running an older phone and the game brought me right back to where I was, so the problem was understandable and I couldn’t really get mad. The graphics and animation are generally nice and smooth and well defined. I’m not the biggest fan of the cartoon-y look, but it gets the job done and I’ve never really like Civ’s graphics anyway, nor have I played it for the graphics.
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In the end this game does a great job of being “Civ on the go”. The empire building, invasion, and growth aspects are still there while trimming some of the things that would make some people more frustrated or confused with the larger game. I find that while I wish there was more depth at times, I’ve definitely kept coming back for more and I can certainly see how adding much more would make it an mobile-unfriendly game. It works well as a game, runs well on the platform, and is a great introduction into the Civilization series. If the games seem interesting I would certainly recommend this one both as a starting point or one to look out for.