Table Topics Family 43 #85-86

QUESTIONS

1. What’s the ultimate ice cream sundae?

2. Is is more fun to be a parent or a child?

ANSWERS By: Austin Smith

1. I don’t know, I’m not a sundae fan, so a perhaps just a regular one for me.

2. That would certainly depend on a lot of things, I’m not sure either would be more or less fun, they both have good things and things that suck, but I’m going to go with parent since I can say I don’t want to be a child anymore.

Why Make Stuff on the Internet? (Obviously Subjective)

I have been making things on the internet for a long time. Not all of them were good things: for the first several years I made crappy videos on Youtube. In fact, I’d say I’ve only been making quality content for the last 2-1/2 years of my 7-year internet carrier. And that only started when I made a bunch of webcomics and then made a conscious effort to make my video and articles (blog posts) better. My videos might have been alright for some time before that, but other things I did weren’t.

Even so, I’m not particularly popular. I do quite a few things that get some views, but I am for the most part a background character on the internet. Sometimes I think about internet generations, and how I’ve actually survived through several of them. I haven’t quit since I’ve started, and during that time I’ve not been rewarded with tons of views or engagement, partially because a lot of it wasn’t the best quality.

That is not to say I don’t have people liking and commenting fairly regularly (less so on my main site). People do, but I do feel quite distant from them and like they are a minority. I do this because I like doing it. And even though I haven’t made enough money to cover the expenses of doing it, it’s highly likely that I will continue doing it in the future.

Especially considering that since I started, my viewers (readers, etc.) have only gone up (sometimes down suddenly, but up is the overall trend). While they haven’t exploded like many other people who put a lot of content on the internet, there is no denying that there are more people who read me now than there were before. And I don’t think that trend will reverse for quite some time.

Sometimes it does feel like I’m just talking into the void, which seems lonely. Bu I have confidence that if I keep putting things up, keep my accounts active, keep moving forward, that people, even a few, will see what I have previously done. Because, contrary to what many might say, it is quite possible for things to disappear on the internet, mostly due to neglect from creators. If one creates something, even if it is immensely popular, eventually fewer people will remember it, and there will be little to no chance of recovering it if the creator lets his domain registration lapse and the content is erased from its original servers. Because those who might re-post the content on their own Youtube channel, or their own blog, etc. are much more likely to lose the content later, whether they chose to, or their account was abandoned or deleted. Piece by piece, internet history (as all history) falls apart and we can’t remember it all.

I’ve been fortunate for my own drive to create, and keep creating even if no one is watching. I might even prefer it that way (though money to like, live would be nice). Many people can’t keep making videos, or drawing comics, or writing articles if no one is watching, if no one is engaging, etc. I can, and I made a conscious decision a long time ago that I would continue to do so, which I guess is quite vain. I keep creating so that my past creations aren’t lost forever, and to incrementally increase my chance of “making it”.

I enjoy it. I hope other people enjoy it and find it useful, and of course I hope it grows. There are plenty of project, large and small, that I wish hadn’t ended due to creators moving on in some way (having another idea, getting bored, changing lifestyle, etc) and maybe I’ll be one of those people in the future (I hope not). But for now, I’ll be here, plinking away into the endless stream of new and amazing things appearing all over the place. And even if it doesn’t work out that I “make it”, sometimes people like me just need to talk into the void.

Table Topics Family 3 #5-6

QUESTIONS

1. Which wild animal would you like to tame and keep as a pet?

2. Would you rather be funnier, smarter, or more athletic?

ANSWERS By: Austin Smith

1. I’m not sure I’d like any, but I guess having an eagle would be quite cool.

2. At the moment I’d like to be all of them, but I’d say smarter if I have to pick, I want my brain to explode from intelligence.

Games That Teach – Axis & Allies and Short Term Planning

When talking about board games, games so old and still so loved as “Axis and Allies” are hard to find. With so many versions, updates, and house rules, defining the core that is “Axis and Allies” can be difficult at times. One of the core elements,though, is most definitely the controlling of factories to get points to build more units with. And while this mechanic (mechanism) might seem like it favors strategy and thinking over the long term, I’d argue that it really encourages planning in the short term, for your next turn and not for future turns.

The one I have isn't the greatest.

The one I have isn’t the greatest.

Let me try to explain before you scream at me for being wrong (or more likely just leave the page). The resources you get at the end of a turn will not be used until the beginning of your next turn or later. A player can save up for long periods of time but there is almost no point when you’re being punched in the face by you opponent’s pieces. The illusion of long-term consequences comes from this ability to save, but really the game is just about how many IPC’s (resources) a player can get at the end of this turn to have the most effective next turn. While a player deploys resources at the end of their turn, it still means that the maximum they are thinking is two turns ahead, and if they think farther than that (i.e. want a battleship or aircraft carrier, which are expensive) they are likely to get taken out by their opponent who didn’t do that and is fighting with superior strength.

This is also coupled with the fact that the ultimate goals of each side are placed only several spaces away, except for the United States, which is impossible to take and has to produce units and move them across an ocean to be effective (which is why they usually have China). Players don’t have the time to think about turns farther in the future because if they do they’ll be beaten by players who thought about the turn directly ahead.

Now I’m not going to say that this makes for a bad game, or an un-educational game. In fact, the game is quite fun and in certain cases even has the player going for historical objectives. I do think, though, that the idea of Axis and Allies being a grand strategy game is silly. It’s a tactical game on a strategic board, which in and of itself is quite a good way to teach people about proper resource uses in the short term. And saving a few IPCs each turn will lead to getting some more powerful units in the future if done right. I quite like the short-term resource management that Axis and Allies has. And I also like the fact that it has the realism of a series of tactical victories leading to a strategic victory. It definitely isn’t like chess where a series of tactical blunders could stumble you into a strategic success. I like games that reward short-term victories with long-term benefits, even if in some, if not most, will make you second-best to the person who thought through the whole game.

Really, though, “Axis and Allies” is just a good game for dice chucking and pretending to be some foreign super-power for a night with some friends. Even if it isn’t as deep as it looks, it still lasts for some time and holds one’s interest the whole way though (if the players like WWII.)

Speak Your Mind 159 #791-795

QUESTIONS

1. How often should laundry be done?

2. What is the best time of year to have a party?

3. Do you like to play board games?

4. Do you think picking blackberries would be fun?

5. Do you think children should be allowed to have candy?

ANSWERS By: Austin Smith

1. About once every three-quarters of it is used.

2. I’m not sure as I don’t have or go to parties really.

3. Yes, I love to play board games, and I design them, so there’s that indication.

4. Maybe for a little while, but not for very long, no.

5. That depends on how good they’ve been.