Lessons from Board Games – Wits and Wagers and Knowing who Knows who Knows how to Win

Wits and Wagers is a best-selling party game where everyone answers and people vote on which answer they believe is correct, getting points if they’re right. It solves the problem of one person being completely “unfun” to play the trivia game with because he knows everything, and for that Wits and Wagers is one of the best party games to come out in a long time. And the company (North Star Games) continues to put out great games, of both party and not so party varieties.

61jx8ARDSpL._SY300_

On its surface, Wits and Wagers is a pretty simple concept. You don’t have to know the answer; you just have to know who does. And that’s how I play, but I rarely know the answer, or know who knows the answer. That really just comes down to me being bad at the trivia portion of the game. It’s all numbers-based, and while I can remember lots of useless facts related to words, exact numbers are a bit harder.

But one of my friends beats me pretty consistently. Well, until the end when we all just wager all of our points because no one ‘really’ cares about winning. Then I can win by just being conservative on the final question. His points dwarf mine often, though. I know he doesn’t know any more answers than I do, but what he does have is a consistent betting pattern (not every time, but a bit of the time). I’ll let you try and figure out what he’s doing, but as long as the answers are reasonable he’s able to win more often than not. And by copying his bets I could equal almost his score (he tends to bet more than I do, too).

So, for me, the game about knowing who knows the right answer became, for some part, the game about knowing who knows how to win the game based on averages. And I’m okay with that. It’s the answers that are funny; it is a party game, after all. And while it might sound like it’s taking things a bit too seriously, I can assure you, from the context of the game, that it is not. No amount of enjoyment was lost from, nor any significant thinking time put into, the game. It was fun, and playing the game a bit differently was… well, different. I would still play again anytime.

 

Board Game Creation Blogging Part 3 – Funding Method and Crowdfunding Basics

This is part 3 of Blogging About Board Game Creation. I highly recommend reading the first two (or at least one) before reading this.

After finding a manufacturer, the question becomes how to fund the production of a game. There are obviously several ways to do so. One could try to get private funding from a few wealthy friends or a convinced investment group. One could send the game to established game publishers and hope to convince them to finish development and publish it. And the final option is crowdfunding, which is in essence an updated version of first on this list.

Crowdfunding requires a lot of work but gives the greatest amount of creative freedom to the designer, while private funding and established publishers offer less work but less freedom. I like the freedom to create what I want, and at the moment, my time is a very available resource to use in the creation and production of games. So I am going with the crowdfunding option. If you have a full-time job or other responsibilities, I would suggest going the find-a-publisher route. This ensures the least amount of work on your part (though it’s still quite a lot) and eliminates the whole “find a manufacturer” phase of the operation.

I had personally decided on crowdfunding long before ever coming close to finishing the game in the prototyping process. I already owned a company, and my dream is to own a company that produces all of the things I love (i.e. all of the things I make). Now obviously I can’t manufacture the game without proper equipment, the purchase of which would raise my kickstarter goals to astronomical levels. So I thought going with raising the cash myself through a crowdfunding platform (Kickstarter) and sending them to a manufacturer that would actually listen to what I said would be the best thing, considering my situation.

kickstarter-badge-funded

Hope to see this soon

Now, I would say to determine the method of funding before looking into anything else. In this way I did write these posts out of order. But I had the idea that I would be on Kickstarter when I started my project. And I made all of my following decisions accordingly. However, at this step in the process I reevaluated what I wanted my project to be produced as, and Kickstarter still seemed like the best option for me.
Now when making a Kickstarter campaign I can say that you should have a plan for everything. And the amount of money you need to raise should be the minimum you need to get the project done. That may sound obvious but if you plan on funding part of the project yourself and some large transactions don’t go through you may be paying a lot more than you bargained for.

The types of rewards, the story, how you’re going to do the video, and anything else you want to do (advertising, press releases, etc.) should be thought about and if all goes well, completed by the time the campaign begins. Then, after you get an idea of what you’re going to do, put the idea on the website immediately and submit it for approval. This does not mean that the project must be launched shortly after it is approved, but it does mean that you can launch it at any time after it has been approved. This is not what I did and I have suffered several delays as such. The Amazon payments process takes time, and so does Kickstarter approval. Take this time, and however much more time you need, to polish up the project and make the page look nice. Send the preview link to people and get feedback, make sure that you have a quote from the manufacturer, etc. When everything is in line is the time to start the project, not before.

In the next part, I’ll talk about exactly what that all means, and how to get the most out of a Kickstarter Campaign. Though this will have to wait until mine is actually over. In the mean time, if you’d like to hear something more in depth about one of the topics previously discussed, please leave a comment telling me what it would be. Thank you for reading.

Board Game Creation Blogging Part 2 – Looking for a Manufacturer

I’m making a board game, and blogging about it. This is the second part of the process, which goes from finding a manufacturer to pricing for crowdfunding. If you are interested in the process before this, you might want to check out my earlier blog post. If something you want to know about is not covered in either part, please comment and I will try to fit it in in a future installment where I go more in depth into the process.

The process of finding a manufacturer really started before I even had the prototype, but it didn’t finish until long after. When I first went looking for manufacturers I wanted a U.S. one. I live in the U.S. and I like “made in USA” products. In this search I found very few contenders. The one that I wanted to go with was 360 Manufacturing, which makes all of the games for Hasbro, and apparently does other games, too. I say “apparently” because when I went to contact them, their “Request a Quote” form was broken. And when I emailed them I received no reply (I still haven’t gotten one and it’s been months). So I’m guessing that they either don’t care about other games (likely), don’t do them anymore (also likely) or are out of business (unlikely).

So I went back to the research board, and discovered to my dismay that making a game in the U.S. would be super expensive and have awful production times. I begrudgingly decided to have a look at Chinese manufacturers.

As you can see, China is much less attached to where I am.

As you can see, China is much less attached to where I am.

Now, there are several ways to go about having something manufactured in China. You can interface with the company directly, or going through a liaison company that will contact the manufacturer for you. Liaisoning is much easier on you, the game creator, but has a higher minimum number of games required, and higher prices overall. Interfacing with the company directly is cheaper, but puts way more work in your hands, and you can run the risk of getting a bad company that will a) Steal your game idea and take your money (or the reverse or one or the other) or b) poorly make your game and leave you with a crappy product and no legal way to get back at them.

I decided to go with directly talking to a company, because I have almost no money, and the higher order quantities would be raising the bar for my crowdfunding too far. Instead I decided to put my not-so-valuable-to-anyone-but-me time into researching what would be the best company for producing my game. I needed one that had good reviews and a tangible product set (see above for why one needs to make sure), had a relatively low minimum order, and could communicate in english relatively well (if either of us were to use google translate, that would be a mess).
In the end I decided to go with WinGo games, which had more reviews than any other company I saw (hint: if you’re reviewing a game manufacturing company, make the review easy to find) which gave me a good idea about its practices. It also had several glowing testimonials (The creator of “Gunship: First Strike” being the main one) and was relatively easy to get in contact with. It only takes one day to get emails back from them, which is amazing, and since they’re in China it’s right there when I get up in the morning. Their website is easy to navigate and fairly functional. It has a few problems but nothing too glaring. After a few emails and my idiotic showing of my lack of form-filling-out skills (they use an Excel spreadsheet) I was ready to get on to the budgeting part of the process. Really, the whole process was much easier than I thought. If I may complain, though, I’d say they do send answers back one at a time, rather than in aggregate. I know some people might be overwhelmed by a bunch of questions at once, but answering them one at a time does slow down the process.

Next time I’ll be covering the budgeting and introduction to crowdfunding parts of the process, and after that I’ll be moving into some more specific areas. Please leave comments telling me what you’d want me to write about more in depth.

 

Games That Teach – Hive and Spatial Orientation

We’ve all played the classic abstract strategy games: chess, checkers and the like. But those are old games. In that last century board games became a family staple and became more colorful and extravagant. And in the last few decades they have advance tremendously in both fun and art design. The days of any new abstract strategy games coming out seemed to be over. Until, that is, Hive came out and opened up the genre again.

The Pieces of Hive
The Pieces of Hive

Hive has won tons of award and gotten some serious buzz (get it?). It’s an abstract that is even more abstracted because it doesn’t have a board. In theory it is played on an infinite grid of hexagons (which is how the game on the iOS and other devices is played) though this grid can only really be about 30 hexes in diameter because of the limitations of number of pieces.

It is also unique in the fact that it has no piece elimination. None of the pieces you play on the board can be eliminated. And you get to choose which pieces you put out first. The objective is to surround the enemy’s queen bee with six of any color piece. And it’s usually a very short game, the longest I’ve played being about ten minutes.

But in my opinion where hive really shines is in the spatial aspect. Each piece moves differently in the two dimensional plain. There are specific, but simple rules governing where you can and can’t move your pieces. It isn’t always obvious where your next move will be, and predicting your opponent’s move can be especially tricky.

Sample Game Unfinished
Sample Game Unfinished

Now I work with spatial things quite a lot, being a cartoonist and graphic designer. I also like to play chess a lot, though I’m not very good, which requires some spatial orientation. But even I can be baffled by Hive at times. It’s such a simple game, but it makes you think so hard, and that is what good games do. Of course you can play more casually as I and most people I play it with (they’re not very cerebral gamers, or even gamers) want to. But even then it’s still flexing your spatial brain muscle or whatever.

Now like, I said spatial resigning is only good in a handful of jobs (architect, graphic designer, artist) and this game really isn’t a teaching tool, it’s more of a practice thing. It helps you get in the zone for such things and it can really be quite relaxing in doing so. It’s one of those games where you marvel at how the other person won rather than being bitter about the fact that you lost. At least to me it is.

So if you already have one of the occupations I mentioned earlier, or are looking into one, try out Hive, it’s great and it can sometimes really help you and let you enjoy things you’ve learned. And you can brag to the people you beat about how your job actually gave you some skill.

Games That Teach – Pandemic and Articulation

Some games (even more recently) are cooperative and force players to work together against the game. It’s fairly obvious why this would be helpful. It teaches teamwork and cohesion and all that boring stuff they hammer into your brain at school. But what I want to talk about is how cooperative games, especially Pandemic, affect the way we talk.

pandemic cover

So in Pandemic you and your buddies are a team of researchers, scientists, doctors, and other people out to save the world from various diseases. You have to work together with your various skills to complete your task and ultimately save the world. It’s all a very noble game and is great to play with anyone as no one will object to the theme (I can just imagine someone who doesn’t want to save the world from disease screaming at you about something like a crazy person in a cop show).

To get all of this done requires a lot of communication. Now, I’m sure you have communicated with people before, possibly on a daily basis, but you never realize how vaguely you speak until you have a goal to accomplish with other people. I have made a conscious effort to make my speech more concise since I was at a job parking cars and had no idea what to do because of poor instruction. I would only realize several years later how well cooperative board games help with this.

First you have to make a plan.  This involves critical thinking skills which this game also helps build. Then you have to figure out everyone’s role in the plan and if they could be doing anything more productive. Then you have to communicate this plan to the other players. The plan must be well dictated so as to not confuse the the players and to allow them to also think about what would be the best thing to do. Since all of the moves in the game are fairly similar you have to be clear about which moves to make when. And since you can’t show the other players your hand of cards you must make sure they know exactly how many cards you have of what type. You don’t want to make a mistake and end up with a plan that is unelectable because of some miscommunication.

The skill to speak clearly and be understood is a great one to have. It is not necessarily a skill with any applied purpose but it is just useful. Like being able to walk doesn’t qualify you for a lot of positions, but it helps. Pandemic and other cooperative games will help you improve your coordination, leadership, critical thinking, and articulation skills. On top of all that, it’s fun. After playing several games I definitely feel like I can more clearly explain my plan to someone else or give orders in a workplace. To speak clearly and articulate concisely is a very useful skill and if you want to learn while having fun, there is almost no better way than with Pandemic.