Review – Papermate Eagle

All pen companies have a simple, cheap round pen. Bic has the round Stic, Staples has its… pen, and Paper:mate has its Eagle. And it’s the Eagle I’ll be looking at today.

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The body of the Eagle is nothing spectacular. It’s simply a semi-transparent cylinder which tapers down slightly just after the section to a tip/refill insert that can technically be removed, but which shouldn’t be because replacing it would be as expensive as replacing the pen. The cap is a standard friction fitting affair, which covers the tip so ink doesn’t get everywhere, and has a clip that’ll keep it in your pocket for a little bit, though I wouldn’t trust it. The information printed on the side of the barrel is minimal but works.

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The writing is surprisingly smooth for a ballpoint, at least for the red one I’m using. I guess they’re just getting better over the years. The ink is the same color as in the Paper:mate Write Bros pens. It’s fairly dark and unaggressive as far as reds go. And it’s waterproof almost instantly, though I wouldn’t wager on it being fade resistant. Writing comfort is minimal, as one still has to push down a considerable amount when compared to liquid or gel pens, and there is no grip other than the plastic of the barrel. But it’s still quite tolerable and causes no excess discomfort when writing.

Overall it’s a fine office pen. It works, and it’s cheap. It’s sturdy and fairly reliable. Is it great? No. But they’re fine for what they are, and virtually indistinguishable from similar Bic pens. If you lose a lot of pens, or need to get some for students or coworkers, these should do just fine.

Table Topics Chit Chat 3 #5-6

QUESTIONS

1. What is your favorite holiday decoration?

2. What are you passionate enough about to fight for?

ANSWERS By: Austin Smith

1. I don’t have one, I don’t put them up, but I like seeing all kinds on other peoples houses.

2. Most things I do, thought that might be a bit much to say. There are a lot of things I’d fight for, I just need to figure out how.

Lessons From Board Games – Intro & Fluxx (and changing plans)

Intro

So I had a series of blog posts that I was writing in the past: I called them “Games that Teach”, and I intended to use them as examples of how common board games can teach or aid in teaching or increase understanding of various events, problems, and/or theories in life. However, I discovered after writing a few posts that I was discouraged when writing them. This was because I soon didn’t feel the title accurately reflected what I wanted to discuss. It sounded like something that should go in a school, and what I was talking about wasn’t school stuff. Still, I wrote a few more. I ran out of ideas for a while and then came back. And now I’ve decided that the old name has to go, and will be replaced with the much more open ended title “Lessons from Board Games”, which I think will allow me to discuss a much broader range of more interesting topics without feeling like I’m getting sidetracked. I hope you enjoy.

Fluxx and Changing Plans

Fluxx is a fun game, though strategy doesn’t play a big part. Most times, people win by accident. I’ve certainly never been in a game where that hasn’t happened. In a game where the rules and goals can change five (or so) times before the game comes back to you (even longer, if the turn order is reversed) there is little room for a plan. The game might be different with two players in that regard. I’ve never played that way. And it’s the wackiness of many players that makes it fun. The game could even be played with a few more than the box recommends (in theory a ton more, but it tops out to be unwinnable eventually). It’s a game that can expand with your plans a little bit, as you’re forced to do a lot in the game.

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It could be a metaphor for life or something, but I wouldn’t go that far. But it does help one to understand that they should always be changing strategies as the need arises. Getting closer to victory is better than sticking to a plan. Fluxx is a game that forces you to do that if you are at all attempting to win. And sure, you can win without trying at all, and you can just try to have fun, hoping a win will result (my strategy, and much preferable to the former if you’re bad at games). But for the most part, some understanding of the game is required to win. And prior knowledge of the cards can shape strategy (in a mostly ineffective way). The best thing about Fluxx is that it teaches you to be adaptable in such a low-stakes manner. It’d be terrible to be in a five-hour euro game, when suddenly you realize that you’ve put all of your production into coal, and iron is what you need to win the game, because of some card that just came up. Fluxx lets you adapt and be flexible, without the pressure there of being in a long game of blood, toil, tears, and sweat. And it’s quite a welcome filler game, especially before longer games that require adaptation, for that reason.

Table Topics Chit Chat 2 #3-4

QUESTIONS

1. If you could design a postage stamp what would you create?

2. Do you prefer going out for breakfast, lunch, or dinner?

ANSWERS By: Austin Smith

1. A hexagonal one, with a fractal in it.

2. I think either lunch or breakfast, but I end up going out for dinner more often than anything else.