QUESTIONS
- What’s the best meal your mom cooks?
- If you were reborn as an inanimate object what would it be?
ANSWERS By: Austin Smith
- Steak or chicken fried chicken/steak.
- I have no idea now and I would have no idea then.
QUESTIONS
ANSWERS By: Austin Smith
Strategy and Tactics Medieval Wars (Or perhaps Medieval Wars Strategy and Tactics) is a sequel to the game Strategy and Tactics WWII based in medieval times. The setting is much more generic this time around, spanning many decades as opposed to 6 years, although the setting is still Europe, North Africa, and the Middle East. The game is on mobile platforms like its predecessor, and uses touch controls. The 3 campaigns are the Crusades, England, and France, (and Germany) with several standalone missions that can be played involving other locations.
The gameplay is basically the same with different artwork: mechanized infantry and tanks are replaced with cavalry and knights; artillery with archers; and infantry with older-looking infantry. The Pros and Cons of using each type of unit in a particular scenario remain relatively the same. There are a few changes, the first being the obvious lack of air power, which makes battles more dull in my opinion. The resources that provinces produce have been replaced by gold, which in reality just adds one order of magnitude to everything and makes the game needlessly complicated (I’ve always been one for simplification in games, 1 should either be the least I can get or spend in a turn, not 10). The graphics are also needlessly complicated. While I found the first game’s graphics to be easy to understand and visually appealing, I find these quite the opposite. I prefer to play the game zoomed out, and in such a state I can’t tell the difference between the units even with my glasses on, and zooming in only lessens the difficulty of the problem, but doesn’t fix it. The font used is also very thin and much less readable than in the previous game.
The interface is the same, responsive and usable. There is no additional polish added since the last game, but I don’t feel it was needed. The mechanics of surrounding enemy armies, capturing key provinces, and buying new units are still there, just with a different skin. The maps have changed. They cover a smaller area, but thankfully have similar numbers of provinces (any smaller than the last game would not have been fun). This makes sense for the time period but I still have a hard time believing it (the amount they move and the battles that take place). I just can’t understand how these armies are operating, knowing what I know about wars of the time. And that is my main problem with the game. Medieval wars and the Second World War were fundamentally different wars in terms of both strategy and tactics, but the game is the same. In the Second World War it makes sense for large numbers of troops to hold miles and miles of territory to prevent a siege breaking out, but even scaled down in this game, the battles don’t stack up. The maps should be of cities and the surrounding countryside, not of entire parts of countries (at least in my opinion).
So I have to admit, I didn’t play the game past parts of the first campaign. The difficulty seems to have increased in comparison to S&T WWII, and that coupled with the art I couldn’t understand, and the historical element that just didn’t click with me, made the game almost unplayable. I played a couple of the standalone scenarios, part of the English Campaign, and then quit. I only came back for this review and didn’t get much farther.
This is also how the story is conveyed, no cutscenes in this one.
That being said, it is the same game essentially as its predecessor, so if that game was enjoyable to you this one would be as well (just without aircraft). And if the medieval theme grabs you this one might be even more enjoyable. Still, neither of these first two games are ones that I’d really recommend: they are slow, and sometimes feel more like just sending units forward than actual strategy and tactics. The next game is the one I’d really recommend.
QUESTIONS
ANSWERS By: Austin Smith
If one is cutting things for hobby purposes for much time and one doesn’t have a table which would deal well with sharp objects, a cutting mat is really a no-brainer. But how well do the more common ones really work?
Fiskars cutting mats are easy to find in many places. The particular one I use is 12×18 inches, but has a border of about a half-inch, extending the dimensions to about 13×19 but with rounded corners. Each edge is marked with a ruler that is accurate and the mat is divided into inch squares. A couple of angles are also laid out in one corner. Most of the information on the mat is printed on a sticker on one of the sides (it’s double sided).
Being made of a fairly slick plastic, the mat can clean up easily after things like paint and plaster, but it has a texture that prevents the items being cut from sliding around. The mat is self-healing, but that really only applies to small nicks, anything larger might get a bit better, but will obviously never go away. Most things of this nature don’t inhibit the use of the mat. And it can take quite some beating from blades. If one is using this for hobby projects it will easily hold up to almost anything that is thrown at it (or rather cut on it). Obviously it has an upper limit, as it was cut into shape in the first place, but for normal personal (not industrial) use, it’ll work for a long time.
It does its job, I don’t know what else to say. Placing this on top of a table before cutting something for hobby, personal, or artistic use will almost ensure the safety of the tabletop. It works, and you can buy them from Wal-Mart.
“Using a Pocket Knife.” I wrote that title a few months ago on a list of things to write at some point. I’ve added a lot and crossed a lot off of that list since then, and I still don’t remember what I was going to write about. Obliviously, the world doesn’t need an online written tutorial on how to use a knife (that would be sad) but I can come up with something.
So I’ll be the first to say (well, maybe not the ‘first”, some people speak real fast) that knives aren’t as relevant in the lives of regular people as they once were. And I really don’t have too much of a need to carry one around. I still do, though, and while I don’t use it every day all of the time, when I do use it I am glad I have it.
I know that most of the tasks I use a knife for could be replaced with the scissors, utility knife, and letter opener I already have. But it is very handy to just have a dedicated thing I can use for all of my opening and tearing down needs. I see quite a few unboxing videos on the internet (because that’s a great content source and it should be exploited more) and most of the people in those use a kitchen knife or something to open a box, which it has never occurred to me ever to do. I did grow up with a dedicated folding knife in a drawer for small tasks and scissors right nearby to cut tape.
But while in general my cutting tasks could be done slightly less conveniently with things everyone already has around, sometimes there are scenarios that pop up where using a knife is the best way at that time. How am I going to cut this string? How can I get this bead out of that crevice? How am I going to cut this hose? How am I going to strip this wire? etc. And it’s super convenient and sometimes the only possible way to do things where I am.
I get that this isn’t as applicable to everyone, and some people use their knives more (like for food preparation, which is another thing I would never have considered: using a pocket or “carry” knife for food) or less (like not at all) often than me. But I think that at some point everyone has a use for a pocket knife or something similar. And it’s probably worth everyone having a Victorinox Secretary, Pocket Pal, or Classic, or something like that around. Knives are useful, for some people more than others, but still useful, and worth having around even in this day and age.