Blog 1-1-17 – New Years Updates

(Post is late because the power went out at my house {everyone’s favorite New Year’s tradition})

Well, it’s the New Year. Time to settle in with my traditional Welch’s sparkling grape juice (I may have already). I hope your year was enjoyable and that your next will be better. Putting all world events out of the picture, I had a fine year, through it was far from what I had wanted. Those following my Blog and updates will know already about my moving house, along with social, work, and familial obligations that have really eaten into my capacity to finish projects for my various online endeavors (I’m even out of the house as I write this).

The daily posting schedule is still suspended. Even with the personal goals I set for myself, I am not any particular distance closer to getting it back on track. I have done better, though. Before leaving on my current trip I wrote a post a day (which are coming out a bit more sporadically as they need to be edited) and have continued to write into my “vacation”. So I won’t be launching anything new this year or changing anything up: my goal will simply be to take steps to returning to my former schedule (with comics likely coming back soon). I seem to be getting closer to that goal, but all projects need to be taken one step at a time. I will be posting regular updates along the way, and if all goes well things should be back to “normal” around this time next year.

Hopefully, this new year will bring as many opportunities and interesting events as the previous, and I’ve already got some plans for new releases to come once I’ve gotten back to a semblance of normalcy. I am excited about working on new projects as I try and catch up (I guess that the analogy would be that I have multiple legs taking multiple steps). I appreciate everyone who has enjoyed, supported, critiqued, found interesting, or left feedback on my work this past year. It should be getting better all the time, and with any luck more expansive in the coming year.

Happy New Year!

-Austin

Dragoncompany.org   Artsupplycritic.com   Dragonfunnies.com

Comparison – Wite Out Quick Dry/Extra Coverage/Super Smooth

Previously I’ve compared the two major brands of correction fluid: Liquid Paper and Wite Out. Back then I didn’t take a look at the fact that Wite Out comes in a few different kinds (but there is one that is basically “regular”), so I’ll attempt to rectify that this time. Now, the various “flavors” of Wite Out do go in and out of production, with the majors being “quick dry” (regular) and “extra coverage”. I also have a bottle of “super smooth” that I picked up second hand and surprisingly still works (it’s old enough to have the previous graphic design) but that type is currently out of production. How do they compare?

Quick Dry – The standard of correction fluids and one that I’ve looked at before. Quick Dry is fairly “standard” in properties; it dries shiny and little warm in hue (yellow-ish). It is a bit finicky and tacky, sometimes making it difficult to get a smooth finish with multiple strokes. It covers regular pen, pencil and stray marks well (though it sometimes leaves a divot where the ink “repelled” it. But on darker lines like those made by Sharpies it only minimizes the effect.

Extra Coverage – The other currently (easily) available Wite Out, Extra Coverage is smoother, dries matte, and is colder (and much more white) in hue. From my experience it layers well, always being fairly flat, even minimizing visible strokes. It covers pens and permanent markers with ease (though it’s still got that weird divot displacement thing going on) but doesn’t blend in as well with the paper. And, though I did no super thorough testing, it actually seems to dry faster than the “quick dry” or at least not remain tacky as long, but that could be because my “quick dry” bottles are older.

Super Smooth – Being no longer available I have no idea what a “brand new” bottle of Super Smooth would be like, but I would hope it’s better than what I’ve got here. The bottle is old enough that it has a brush (not a sponge) applicator, and that’s not an asset since this particular type is very fond of clumping up. It’s visually similar to “quick dry” but more matte, and it doesn’t cover nearly as well (it just makes things look kinda hazy) forcing one to reapply it, causing many clumps and visible brush strokes. It dries much slower than the other two as well (maybe that’s why it lasted this long) and while it may be “smoother” in the technical sense I don’t see that as much of a positive either in the abstract or the comparison.

If I had to pick a winner it would be “extra coverage” as the only flaw I see in it is that it doesn’t quite match the color of the average sheet of paper. The “regular” “quick dry” is still a good product but one I will be using less often now. It depends on whether or not you want the correction to blend in or completely cover up the mistake. But if there is one thing to take away from this, it’s that I now understand why “super smooth” was discontinued.

Game Review – European War 4: Napoleon (iOS, Android)

In my quest to find as many apps with Napoleon in the image as possible, or just a good strategy game on the phone that fits my tastes, I came across and downloaded European War 4: Napoleon. I’ven’t looked the other 3 (apparently) but this one was the first to come up and looked interesting (I’m now making a note to look at the others). Is it grand strategy on a Napoleonic scale? Or like so many others just a veneer over something boring?

Campaign Select

Battle Select

My first impressions weren’t great; I’m not a big fan of the time period in warfare, but I’m willing to overlook that if the game is good, and they couldn’t have picked less exciting stills to showcase the game on the app page (foreshadowing). Still, it was on sale, had generally good reviews, and came up with other games that I’ve played in a similar vein (Risk, Strategy & Tactics, etc.). I thought it could easily be a game to add to my repertoire where I could swap out and play something different so I didn’t get too burned out, so I downloaded it and started it up.

Game/Round Start Screen

The game is a pretty simple, hex-based, cities-on-continents style game. Most of the maps are maps of Europe (but there are some in America and Mediterranean Africa) divided into hexes where units can be. The hexes have terrain that affects how the units move and sometimes “cities” which allow one to build new military units and which can be captured (which is usually a goal in a scenario). Capturing land and cities give you the ability to produce more of the game’s 3 resources: food, money, and machine parts(?). Farmland gives you food and I have no idea where the others come from (my guess is it has something to do with cities). Parts and money can be used to buy new units, upgrade cities, or create fortifications in the regular land (and something to do with generals and upgrades, but I can’t figure out how that works), and food is expended by existing military units per turn.

City Upgrade Cost

Unit “Recruitment” from City

Tavern Generals from City

Upgraded Tile Information

City Shop

Unit Items

Units are created in cities, each specializing in a different unit type: infantry, artillery, and cavalry. These are pretty cookie-cutter: infantry is cheap and good at defense, cavalry can move two spaces and is in the middle, and artillery can attack over spaces and is good at offense but terrible at defense. The more cities are upgraded, the better units they can build (you can also spend more gold to make units with more “troops” (life) but I’m not certain it has any real benefit). And some units are equipped with generals (again I think you can buy them but I can’t figure out how, it has something to do with cities and medals) that give them combat bonuses and the units around them slightly smaller bonuses. These generals are essential to use during combat, as units not being lead by one will crumble against an assault from ones that are. There are a few more complexities to the combat system: units can move and then attack, but can’t move after attacking (except when certain generals are involved, it seems), and they gain morale after victories and lose it after defeats or when enemy units are on two sides of their hexes (covering 4 or more of the six spaces around them) but how much this actually affects combat I couldn’t tell you.

Movement Select

Tile Information

Unit Upgrade

When your turn is completed, you hit a button to go to the next turn (and if you can possibly perform one single action it asks you “are you sure”, then you watch your opponent’s turn and can continue playing. The most annoying part about this bit is I can’t find a way to skip it (I have now found it, but it’s super tiny and hard to see and hit in the corner). It isn’t that long when compared to Civilization Revolution or Strategy & Tactics (but you can skip it in S&T) but it can run longer than I (who would like to play the game) would want. It’s a minor annoyance, but an annoyance none-the-less. This adds to the fact that the combat is fairly slow paced, with not much action happening and nothing dynamic (you can’t push enemy units out of territories or anything like that) going on. It feels a little tedious and boring after the first few missions. At this point I haven’t learned enough about the game to be good at it, and they are just throwing more and more enemy units at me and I have to hope I get lucky. It’s pretty obvious at the start that only having a few units would be boring, but increasing the amount of units just makes it tedious. They feel weighed down, and that might be appropriate for the time period but I don’t feel like Napoleon when I’m playing, I feel like one of the guys who lost. The strategy seems more to be in number crunching as you slowly move across the board and less in anything actually happening. This may not be the case, but that’s the feeling I get playing the game. I’m not excited, or thinking, I’m just moving, and sometimes not even that when I run up against mountains or rivers that bring my army to a crawl.

Conquest Mode

It’s entirely possible I’m just playing the game wrong, but the developer isn’t helping anything there by making the control layout pretty unintuitive; generally playing the game is easy, but navigating the menus and their tiny buttons needs a little work. It’s also obvious the developers aren’t native English speakers with the broken, poorly translated sounding tutorials. They get the message across well enough but I feel like I’ve missed something. There was probably something in there about the morale system or how to purchase generals that I missed, but they didn’t make my job easy there. And I quickly lost my excitement for playing this game (relatively speaking, I probably put some good hours into it before that point). There are 6 campaigns, only 2 of which are unlocked from the start, and I haven’t finished either one. I got to battles where I lost and couldn’t see any immediate way I could have done better, and there was no incentive there for me to learn how to get better, so I just stopped playing. That’s a bit similar to how I felt playing the first two Strategy and Tactics games, where the campaign mode is just annoying, but the large battle maps are great fun and allow for more overall strategy. This game does include a “conquest” mode, where you can play as most any country in the game and try to take over the whole map, but this doesn’t fix most of my problems with the game, being just as slow and lacking any obvious real strategy.

Turn Ending

Game Save

Low Morale one Enemy Troops (and an out-of-place Armored Car)

Enemy Turn Passing

Now, aside from all of my picking apart and finding flaws, I actually like this game more than I thought I would. I’d seen it and its “family” of games before, when looking for better strategy games on mobile devices, and from the screenshots I thought it looked like throwaway garbage. But I actually had several hours of fun with it, and for a free game that’s a pretty good ratio. But it’s just not something I can get into, nor something I can really recommend. It’s slow and more obtuse than it needs to be, which kinda kills the grand-war-simulator(game) for me. From what I can tell it’s like the others in the series and if you’re a fan of those it will probably fit right in (but you likely already have looked at it then), but for most other people looking for a good, in-depth but quick strategy game on mobile, it looks like you’ll have to keep waiting (or play Strategy & Tactics or Civilization Revolution if those are “in-depth” enough for you).

Review – Up&Up Clipboard with Storage Case

Sometimes I end up reviewing things that are much closer to being “office supplies” rather than “art supplies”, but surely most things needed and used in an office will be needed by artists at some point, or otherwise have art uses. Anyway, somewhere in there is my justification for looking at what I am reviewing today: the Up&Up (Target) Clipboard with Storage Case, which is really just a handy thing no matter who you are.

The whole thing is what one would expect: a decent quality but nothing spectacular. It’s about 9½” x 13¼” and a little less than an inch thick excluding the clip. The plastic is pretty thin, translucent, and flexible. At the front there is a simple snap closure on a plastic (not in the engineering sense) hinge. The main hinge on the back is also made in this way by bending the plastic of the body in a thinner part. This makes the item easy to produce (one piece of plastic) but it will lead to structural problems over time. Fortunately, the plastic is high0enough quality that this isn’t an immediate concern. The back is basically flat but slightly recessed (half an inch in all the way around). The inside front is also pretty flat but with a small trench at the bottom for catching writing utensils and a spring clip riveted to the top. The clip is made of a few different parts with a “wire” acting as the clamping mechanism. There are pieces of plastic attached where the clip holds down the paper to reduce damage and a nice bend in the center of the wire to allow it to be lifted easily. The wire disappears into a rolled tube attached to the case inside of which is a spring that is pretty strong (enough to hurt but not seriously injure), and it does a good job of holding papers down while keeping a much lower profile than traditional clipboards.

It’s a good version, if it’s the kinda thing you need. I have a sturdier case of similar design that I’ve been trying to get a second one of, and this does the job well (but it isn’t a replacement for me). It does bend and bow (writing with it empty for more than a few words feels a bit weird) and lack proper hinges. I’m not sure it would stand up to extended use in harder conditions, but for office work it is very serviceable. The inside compartment easily holds 30+ sheets of standard office copy paper with room for a writing implement, and the clip keeps things firmly fastened to the face with minimal “denting”. If you’re in the market for a clipboard with a document storage compartment this is an inexpensive and quite serviceable option.

Book Review – How to Draw Fantasy Art and RPG Maps (By: Jared Blando)

How to Draw Fantasy Art & RPG Maps: A Step by Step Cartography for Gamers and Fans is a book with quite a long name that is aptly described by said title. It’s a “how-to” art book detailing the creation of fantasy or “medieval” maps for use generally with role-playing games. I picked a copy up mainly to get some inspiration from the included examples and not to actually get any solid drawing information from, as my in experience most “how-to (art)” books I’ve read don’t provide any real benefit other than that (the worst being the “Step 1: Draw a circle, Step 2: Perfectly draw a bunny then color it” kind). But does this one break the mold?

All first impressions indicate that this is a fairly standard, if nicely produced, how-to-draw book. The almost 8½ x 11” size is nice and fitting while the 128 page length is right in the middle of books of this type (most good ones at least). The cover stock is decent and the inside pages are heavy and well coated. The image quality is phenomenal; it’s all nicely printed and well laid out (and meant to look old on the covers. meaning the damage to the corners caused by shipping doesn’t show up as much)

The actual content of the book is where it seems to lose purpose. Not necessarily the art, which is very good if a bit overly specific, but in the writing, which spends most of the books length telling you “now sketch/draw/fill in X” without giving any real hints, tips or tricks. And sometimes I get that, maybe there aren’t any “tricks”, but at that point the text could just be omitted. It seems like the author was only writing most of the book because it was supposed to be a “book” and not show-and-tell, but I’m not necessarily against show-and-tell, especially in this context. The worst part is that even with all of the unnecessary text there are constantly little blocks like pop-up ads in book form that “inform” the reader of “free content” on the publishers website (that I’m sure will be around for as long as all physical copies of the book last). I personally haven’t looked to see (now I have, it’s not much) what’s there but they are used frequently enough (to fill space I’m guessing) that it almost seems like there’s a second book online I should be looking at (there isn’t, just wallpapers).

Still, there is some good stuff in the book; scattered around are helpful “aside” boxes that have useful information (generally better than the regular guidelines) and most of the information and images are on a solid foundation. The shield chapter is particularly nice (if short) one where many examples and color palettes are provided to give the reader some inspiration. This stands in sharp contrast to the previous icon chapter where little-to-no variation or creativity-inspiring options are presented, with boring text that at times (citadels) is directly in opposition to the drawing being displayed. This chapter is by far the worst example of the main problem with the book; that is, just stating the obvious about what is drawn. I have eyes and can see that that is a circle, I also know that the first step in drawing it is a circle, but the book explains that to me. I kept reading in the hope that some interesting fact or technique would be presented but none were (or very few at least). It’s still a problem, but much less so in other chapters where the drawings being directed are actually slightly complicated.

But that’s always been a problem art books have. They provide very few options because they can’t provide more. They don’t know exactly what you want, and when they start to provide the reader with options they lose their cohesiveness. Even this book, which is very straight forward and “constricting”, seems to be about how to make two very different styles of map, but they’re presented as one, in chapter order like you’re supposed to follow. But if you included each of the elements suggested in each chapter as you made the map, you’d have a hard time fitting everything in nicely and you’d end up with a graphically confused and cluttered map.

The book fulfills the purpose I bought it for in giving general inspiration and techniques for creating “fantasy” maps, and it’s an alright beginners tool. The author is a very good artist even if he wasn’t given the ability to flex his writing muscles (that may or may not be there) and the whole thing is nice looking and well produced. I think it would have been better served (like most art books) as a series of images to use as “suggestions” or to draw inspiration from, but if one knows about that (perceived) flaw in books like this going in it is no real problem. If one is looking for actual instruction, the sections on supplies, inking, and digital manipulation at the start and end of the book will do the job with little in the middle being particularly helpful. I am glad I got the book, but I’m not sure how much I could recommend it; it’s nothing special in the world of “how-to art” books and I’m not much of a fan of the (quite digital) aesthetic. So maybe take a look at all of that “free content” on the publisher’s website before making a decision (it just takes one to a page to enter their email address to get “wallpapers”, hardly worth it. I’d try and leaf through the book at the store or with an online “quick look” feature before considering it).