48 Hour Filming Again

This year will be my fifth year at the Austin 48 Hour Film Project, despite the fact that I don’t live there. It is the closest one to me that isn’t in San Antonio, and so I actually want to go there. I don’t really go to compete, as my films are wildly under par as far as that’s concerned. I go to make a film with arbitrary constraints provided by other people, with some of mine on top. I really do enjoy it. Though I haven’t even been able to see my film on the big screen for the past several years due to me living so far away and “vacations” being expensive.

I will be in production while this is posted, and I hope I’m having fun. I encourage any other young filmmakers out there to try it out, just as an exercise. It works quite well.
I have several other things to do in the city while I’m there, but I thought this would be a nice, fun thing to post about, and it’s a bit of a tradition for me now. I’m not sure how many more I’ll do. Five is a nice number, but they have been infinitely helpful in improving the time I take to create and the equipment I have to make the films.

I’ve said a bunch of things about it, but really it is great! Especially so in a position like mine, where the result is a vacation where I get to see some old friends. I really do encourage anyone to try it out who is even partially willing, and even if it’s a ways away. And if you do, good luck!

Reaching Milestones

Reaching Milestones is a strange feeling. I’m just never sure how to react. Last week I reached 2,000 posts on the main Dragon Company site (as well as 1337 posts on Tumblr, but that’s just kinda funny)(and yes, that was all me so far). And just yesterday I reached 400 Walking the Roosters comics, out of over a thousand total comics, which I can’t even believe I did.

2000 Posts on my website

I definitely (I’m glad that didn’t autocorrect there) feel grateful to the people who encouraged me to work at this thing that I enjoy doing; blogging/comics etc. But I almost just don’t believe I did it. It’s almost like when I turned 18, which happened fairly recently as well. Suddenly you expect something to happen, and nothing happens. Everything feels the same but it feels like it shouldn’t feel the same.

My followers are still low on Tumblr

My followers are still low on Tumblr

But nothing incredible and major happened when I reached a large number of posts. Instead, the amazing thing is that I can look back and see all of the Likes, and Comments, and Followers I’ve built up over the time it took to get that many posts. All those people (hopefully you), though not as numerous as other followings, made my posts an achievement. People enjoying them, hopefully, is what makes them worth doing as opposed to reaching a nice-looking number for their total. The fact that even on my posts that get one Like, one person enjoyed that enough to like it makes me feel more accomplished than any number does. (And since I have to be cynical at least once here: I don’t have the potential to make some money if no one likes it.)

So thank you, everyone who has read and will read my various internet material. I hope to see you at the next milestone.

Why Make Stuff on the Internet? (Obviously Subjective)

I have been making things on the internet for a long time. Not all of them were good things: for the first several years I made crappy videos on Youtube. In fact, I’d say I’ve only been making quality content for the last 2-1/2 years of my 7-year internet carrier. And that only started when I made a bunch of webcomics and then made a conscious effort to make my video and articles (blog posts) better. My videos might have been alright for some time before that, but other things I did weren’t.

Even so, I’m not particularly popular. I do quite a few things that get some views, but I am for the most part a background character on the internet. Sometimes I think about internet generations, and how I’ve actually survived through several of them. I haven’t quit since I’ve started, and during that time I’ve not been rewarded with tons of views or engagement, partially because a lot of it wasn’t the best quality.

That is not to say I don’t have people liking and commenting fairly regularly (less so on my main site). People do, but I do feel quite distant from them and like they are a minority. I do this because I like doing it. And even though I haven’t made enough money to cover the expenses of doing it, it’s highly likely that I will continue doing it in the future.

Especially considering that since I started, my viewers (readers, etc.) have only gone up (sometimes down suddenly, but up is the overall trend). While they haven’t exploded like many other people who put a lot of content on the internet, there is no denying that there are more people who read me now than there were before. And I don’t think that trend will reverse for quite some time.

Sometimes it does feel like I’m just talking into the void, which seems lonely. Bu I have confidence that if I keep putting things up, keep my accounts active, keep moving forward, that people, even a few, will see what I have previously done. Because, contrary to what many might say, it is quite possible for things to disappear on the internet, mostly due to neglect from creators. If one creates something, even if it is immensely popular, eventually fewer people will remember it, and there will be little to no chance of recovering it if the creator lets his domain registration lapse and the content is erased from its original servers. Because those who might re-post the content on their own Youtube channel, or their own blog, etc. are much more likely to lose the content later, whether they chose to, or their account was abandoned or deleted. Piece by piece, internet history (as all history) falls apart and we can’t remember it all.

I’ve been fortunate for my own drive to create, and keep creating even if no one is watching. I might even prefer it that way (though money to like, live would be nice). Many people can’t keep making videos, or drawing comics, or writing articles if no one is watching, if no one is engaging, etc. I can, and I made a conscious decision a long time ago that I would continue to do so, which I guess is quite vain. I keep creating so that my past creations aren’t lost forever, and to incrementally increase my chance of “making it”.

I enjoy it. I hope other people enjoy it and find it useful, and of course I hope it grows. There are plenty of project, large and small, that I wish hadn’t ended due to creators moving on in some way (having another idea, getting bored, changing lifestyle, etc) and maybe I’ll be one of those people in the future (I hope not). But for now, I’ll be here, plinking away into the endless stream of new and amazing things appearing all over the place. And even if it doesn’t work out that I “make it”, sometimes people like me just need to talk into the void.

Hobby Pen Collecting and its Effects

I love pens. I collect quite a few of them, of all types. I like ballpoints just fine, but felt tips (technical pens), roller balls, fountain pens, and brush pens are all great. I love the different styles, the differently shaped barrels, the grips, and the different writing styles required to use each one best.

Now, I’m not really here to talk about how much I love collecting and using pens. Instead, I’m going to talk about what effect that has. First off, it makes you seem prepared: I always have a pen with me, and I never have to use the cheap office ballpoints that either have logos on them or are chained to the desk. When anyone needs a pen, I have one, and you’d be surprised how many people still need pens when they don’t have one. I personally think it makes me more prepared, but some people still think it’s weird and unnecessary.

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Fountain pens are the ones that are hardest to explain to people. The writing experience is so smooth and nice, but for the price, people generally see no value in something as expensive (even though some fountain pens cost less than some ballpoints/rollerballs and if you bought one medium priced fountain pen and bottled ink for the rest of your life you’d have spent a lot less money on pens than otherwise.) People think they are archaic, which is funny because they were only really replaced a few decades ago. You hear horror stories all the time of pens leaking and ink explosions, but if your pen functions properly, which the majority of fountain pens do, and it is properly taken care of (this may be an issue), then there should be no problems with ink getting anywhere you don’t want it. But that won’t stop a few strange glances.

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Writing instruments do take up quite a bit of room on my desk, which is currently covered in cans that are filled with pens and pencils. This is a bit excusable for me, because I am a cartoonist and artist, etc., so having a lot of pens is useful. Still, no one uses a Sanford Uni-ball, a Pilot G-2, or a Sharpie pen for a cartooning instrument. Some of my other pens, like my fountain pens, are away in cases, but that’s only because those pens are nicer and more susceptible to the scratches and such that accumulate being with many other pens in a can or rolling around a desk. Still more are in drawers. These I don’t get out as often as I’d like to but I do use them when I remember they exist.

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All this really leads to is my life being surrounded by pens. I have tons, and it is great! When I need a specific pen for a specific job, I have it. If the pen doesn’t matter, there is always one close at hand. There is a certain level of over-specialization that can complicate things from time to time, but I think I’m good enough at streamlining to get away with it.

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Now, is it expensive? Well, it can be, but I’d say I’ve sunk as much or less into pens than any of my other hobbies. Fountain pens can quickly start to really cost you, but I don’t go for the expensive models. And rollerballs are at most a few bucks. The most expensive pens I’d be buying, anyway, are for cartooning and these are Micron Technical pens, which are fantastic even if they wear out quickly.

I don’t know if pens and the amount of them I collect have had a positive or negative effect on my life overall. I believe at the moment that I have incurred nothing negative save a few hundred extra things to keep track of, which is something I enjoy and others might not. Many people do think it’s strange to care so much about what instrument you write with, but many of the people I usually interact with are more artistic and completely understand the need for such developed preferences.

Really, it is a hobby, collecting and writing with pens, and it fills the same space as a hobby even though it doesn’t seem like one in the traditional sense. And like most hobbies it has its detractors and benefactors. To me it isn’t much different than building train sets (something I don’t do) or painting models (something I do do). And, at least for me, I can justify it with always being prepared to write something down.

Board Game Creation Blogging Part 4 – Failing and Analyzing

After working on my game for about 10 months, I did start a Kickstarter, and it didn’t work. I can admit that. I had read all of the blog posts I could find (which I have found wasn’t nearly all of them that exist) and prepared as much as I, and only I, could. It just being me, I made quite a few mistakes. This started with me letting my large, wonderful game get in the way of the sound business decision of starting with a smaller game that was more cost effective. I let how much I liked my current game affect my judgement too much, and decided to go with that one instead. All the while my better judgment was in the back of my head, and I said “I’ll get to those little games later.”

Not to say that the failure was all my fault due to ignorance. I did quite a lot of research, and was very prepared for a Kickstarter… two years ago. (Speculation:) You see, board games are one of the areas where Kickstarter shines (and movies, but Indiegogo is better for that). And because board games can do so well on Kickstarter, many board game companies have adopted a Kickstarter-based model, even when an audience for the project is assured. With so many big name (that should be in quotes because board game companies aren’t big) companies on Kickstarter at the moment, the days of an “Original Kickstarter”-style campaign are very much over. The bar has been raised very high, and none of the blogs that I read (again, not necessarily the correct blogs) gave the amount of importance that some factors in doing a Kickstarter require.

Again, part of this is my fault. I started without the money, or a way to make the money, necessary to start the project (and yes, you do need money for prototypes, previews, and advertising). Also, starting with a smaller game would have been good. Getting to know the community and what people expect is a must. And by a must I mean everything is a must. Anything you think you can get away without doing, you can’t. And since no big companies who could get away with things will be reading this, just read that line again please. If you don’t do everything right that is expected of a Kickstarter project, especially for board games, you’ll get burned, because people who support projects on Kickstarter have gotten burned, and they now don’t trust you. I suspect that Kickstarter will soon become the realm of purely established companies (at least in the board game realm). As demand for better games grows higher and profit margins stay the same (in games they are very low, with very high risk) companies will want to see what works and what doesn’t. Better to pay for the artwork and prototypes to find out people don’t like it,than print 2,000 copies and hope like in the old days.

So, as a small company, you must appear at least close to the big companies in quality and preparation. All of the previews, high-quality digital artwork (which I think looks awful, personally, but apparently no one else in the entire world does), play-throughs, and advertising must be done by you in a manner that at least looks like the larger companies. The only difference between you and them must be the quantities produced. Because while companies can make Kickstarter more of a fancy pre-order system (not totally accurate, but bear with me) a small group can only make as much product as they get money.

So yes, I failed. I didn’t listen to the reason in my head, or observe the situation around me. But I think I’d rather have this failure and learning experience under my belt, than a project the just barely fails, or barely makes it, or fails at half the goal (half of my goal was what I envisioned my original goal being). Then I think I wouldn’t have learned as much.

I will return to the field sometime, with a smaller game, in a more prepared state, but that will be some time in the future, I’ll blog about it then. One of the reasons I rushed into this was because I wanted my game done before several things I knew would be coming up. Now I have time to work on them, and they are still going to stress me out. But I hope to see you in the next installments.